Vindicator - Chinese Stability Vindicator
The community gave this build a rating, making it top-tier: Great
Focused on: Support and Healing
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on January 30, 2024 and is up to date for the October 8, 2024 patch.
Overview
A heal support build first used on the Chinese GW2 servers that has recently become more popular in the west with the addition of Resistance Stability and boon extension through , and .
. Provides extreme amount of
Template Code
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Skillbar
Mace/Shield
Staff
Utility
Utility
Traits
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
- Runes
Consumables
Usage
General
- Make sure to be under 10 energy when swapping legends to activate
- Don't be afraid to stay in Ventari after your legend swap is ready, just swap when out of energy
- can be useful to keep yourself under the energy threshold
- Use and Weapon Swap as often as possible to recharge your dodge for
Overall Priorities
- High
- Healing
- Moderate
- Boon Support
- Low
- CC
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
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Detailed Explanations
Healing
- can be used to proc , it is your most efficient heal
- and should be saved to cover downtime in Dwarf or while waiting for CD in Ventari
- Making use of the Empowered Tablet mechanic is very important to this build
- In general, you should avoid spending the empower charge on any skill other than so it is constantly refreshed
- Once your energy is low enough you can get below 10 energy for
- Don't dump energy and swap until you need to, if spamming is enough to keep your group alive, keep doing it
with your next cast, you can dump the rest of your energy with or
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Boon Support
- Use your dodge as often as possible, while making sure you keep one to avoid enemy spikes
- Make sure allies are in the area of for the boons from both the skill and
- You have a simple rotation to maximize your energy usage in Dwarf and get back to Ventari as quickly as possible
- or +
- Toggle to drain any remaining energy if you were slow on casting anything
CC
- You should not often be focusing on CC on this build, make sure to prioritize supporting
- Try to position to hit enemies and allies when possible
- provides some healing around you whenever you land a CC
- Only use CC against enemies lacking Stability, make sure to watch enemy buff bars
- Be careful not to knock enemies out of spikes with
- Use as your group crosses through the enemy or to disrupt rezzes
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
Ratings
Incredible build. Perma stab and resistance for party. Supplemental healing and cleansing. Boon extension to help make other allies' boons perma. 10 seconds of Rite of the Great Dwarf with every rotation into Jalis stance to make your melee pushes unkillable. Only trait I'd personally change is taking Fortified Blessing for prot, which may or may need be needed depending on party composition.
I'm glad to finally see this build get recognition. When Energy Expulsion received stability in the 06/27/2023 patch, I immediately realized how powerful this build was. Took a while for the metagame to catch on, but there were other changes that were needed in the meta to make this build shine.
Comments
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