Mirage - Condi Daze Spammer
This is a test build. You may comment and rate it.
Focused on: Condition damage, Control and Mobility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on January 31, 2024.
Overview
A PvP condition Mirage build designed to roam the map and +1 fights. The build uses its boon removal and constant stream of CC to shut down and finish off enemies.
Skill Bar
Dagger/Pistol
Sword/Torch
Utility
Template Code
[&DQcKNwE7OxruFW4BihZmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==]
Specializations
Equipment
Dagger
Pistol
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic
Usage
To be added
Ratings
I could see this dominating in a future meta but it does have some issues. The damage is single target and very conditional, stability renders this largely harmless and projectile hate forces it into melee where it gets swatted like a fly the moment invuln frames run out. Can't really teamfight, only outnumber and occasionally 1v1. The interrupts when they go through though are extremely powerful, hitting a healing skill can be devastating but it doesn't have a good teamfight presence without being able to CC, so it's very matchup dependent. It's not like hammer rev where everything hits like a truck no matter what.
Sometimes you absolutely get to dominate the game with this build and it's extremely annoying to fight against, but it's also very squishy and can get punished hard if the enemy team has several mobile roamers too. While it has tools to combat Stability spam and anti-projectile skills those can certainly hurt its effectiveness too. It's a strong build but I'm not sure if I'd rate it 5 right now. Definitely has potential though so I might revisit this in the future.
Effectively counter warrior and necros. Dragonhunter is not an ideal matchup but it is still winable. Countered by tempest, daredevil. Engi is arguable. But most of the time, you can just +1.
Comments
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