Dragonhunter - Hammer DH
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on March 19, 2024.
Overview
A melee build that provides high DPS via Autoattacks with strong party support through
Skill Bar
Hammer
Longbow
Utility
Variants
- Skills
- Stability access to self and group
Template Code
[&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
Radiance variant equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Dragon
Dragon
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Staff
Dragon
Dragon
Sigil
Sigil
Scepter
Dragon
Dragon
Torch
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- personal food option
Usage
Priorities
- High
- Traps - in melee
- Moderate
- Ranged engage
- Sustained damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use
- Beware of ground CCs ( ) that will interrupt your movement
if you're separated from your group and can't safely move back
- Use
- This builds has high active defenses
- Beware of unblockable CCs (
- Standing briefly still while channeling can sometimes be better than moving straight back to your group
) when using
- To block ground AoE face the player that cast it
will only block attacks from the front
- Do not use until is on cooldown, unless you will die without it
- Beware of unblockable CCs (
Active defense priority
- Immobilize - for
- Dodge
- - general use
Detailed Explanations
Traps
- Use and when the enemy group is pushing towards you or your group is in melee
- Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
- Don't put yourself in a position where you could die trying to get better traps off
Shield of Courage
- This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
blocks damage coming from enemy players you are facing
blocks for allies inside the cone of the shield animation in front of you
Ranged Engage
- Open with Longbow and use before going in with
Sustained damage
- In melee just autoattack (AA) on Hammer, swapping weapons and casting other weapon skills is a DPS loss
- Use as an engage when far away
- If you are in range to land but not in range to AA, use it to close the gap
Ratings
Traps and 1, 1, 1, 1 ... It's everything some players were waiting for x)
Comments
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