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Dragonhunter - Hammer DH

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Easy
This build was last updated on March 19, 2024.

Overview

A melee build that provides high DPS via Autoattacks with strong party support through Shield of Courage


Skill Bar

Hammer
Longbow
Utility


Variants

Skills
  • "Stand Your Ground!" access to self and group Stability Stability


Template Code

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Copy Template Code


Specializations


Variants

  • Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Radiance variant equipment Toggle
Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Marauder
Staff
Dragon
Sigil
Sigil
Scepter
Dragon
Torch
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal food option


Usage

Priorities

High
  • Traps - in melee
  • Shield of Courage
Moderate
  • Ranged engage
  • Sustained damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Wings of Resolve if you're separated from your group and can't safely move back
      • Beware of ground CCs (Line of Warding) that will interrupt your movement
  • This builds has high active defenses
    • Beware of unblockable CCs (Line of Warding) when using Shelter
      • Standing briefly still while channeling Shelter can sometimes be better than moving straight back to your group
    • Shield of Courage will only block attacks from the front
      • To block ground AoE face the player that cast it
    • Do not use Renewed Focus until Shield of Courage is on cooldown, unless you will die without it
Active defense priority Toggle
  • Wings of Resolve - for Immobilize Immobilize
  • Dodge
  • Shelter
  • Shield of Courage
  • Wings of Resolve - general use
  • Renewed Focus


Detailed Explanations

Traps

  • Use Procession of Blades and Test of Faith when the enemy group is pushing towards you or your group is in melee
  • Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
  • Don't put yourself in a position where you could die trying to get better traps off


Shield of Courage

  • Shield of Courage blocks for allies inside the cone of the shield animation in front of you
    • Shield of Courage blocks damage coming from enemy players you are facing
      • This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked


Ranged Engage

  • Open with Longbow and use Hunter's Ward before going in with Wings of Resolve


Sustained damage

  • In melee just autoattack (AA) on Hammer, swapping weapons and casting other weapon skills is a DPS loss
  • Use Wings of Resolve as an engage when far away
  • If you are in range to land Mighty Blow but not in range to AA, use it to close the gap


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Peliagudest gave this build 4 stars • March 2024
Traps and 1, 1, 1, 1 ... It's everything some players were waiting for x)

Comments

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