Soulbeast - Power DPS
Overview
A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy Vulnerability and can drop or to bring Ranger utility with a small personal DPS loss.
Skill Bar
Weapon Variants
Note: At the time of writing, Mace/Mace is so absurdly strong that nothing can compete. The information below is being kept on the assumption that they will be nerfed soon.
Offhand Axe is the only irreplaceable weapon.
- Mainhand Sword Can be replaced with an Axe for slightly higher burst and some ranged flexibility, but slightly lower overall damage.
- Hammer can be replaced with Longbow, which is useful for precasting as it doesn't require a target and can therefore be done before the boss is vulnerable - particularly useful in fractals.
- Hammer can also be replaced with Greatsword. This is a moderate DPS loss, but could have some niche use due to the extra CC, evade and block (timed correctly, ⇒ is a powerful attack).
- Sword/Axe & Axe/Warhorn is the best option for sustained ranged damage.
Pets Variants
Pig not only provides the highest DPS, but has a powerful CC in . As it's also a core option, this makes it pretty much the only pet of note. If there is some niche utility you desire, any of the other Ferocious pets can be taken. Red Moa's F1 skill is a moderate 5man heal, which may be the most useful.
Skill Variants
Utility
Never replace
- - an effective 66% boon duration increase, which can be shared 5man with the trait . This can allow others in your sub to provide more boons with lower boon duration if they coordinate their skill casts with . Since Moa Stance only lasts on allies for 5 seconds when shared, this will require a lot of coordination to be effective.
- - if CC is needed, e.g. Slothasor and Samarog.
- - AoE stunbreak.
Template Code
Specializations
- is higher damage for phases lasting less than 20 seconds.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- on longbow in fractals, if phases start with a breakbar.
- and Major Sigil of the Night on night time encounters.
- Slaying sigils if applicable.
Consumables
Food
- or ascended versions
Utility
- or slaying potions
Usage
Rotation Fundamentals
Whilst merged with your pet, you gain multiple benefits. Not only do you gain stats and skills from the merged pet, but all of the traits in the Beastmastery line that affect your pet now affect you instead. Crucially, this also applies to the skill
, giving you a period where you deal 25% extra damage against your target!The logic behind this rotation is to use your high burst damage skills such as
and while under the damage buff of . The rotation is also designed to keep up the 10% damage buff from as much as possible, using CC skills to proc the buff.
Beginner Rotation
Camp Sword/Axe (if you want a ranged option then Axe/Warhorn will do more damage than Longbow), and mostly just use skills as they come off cooldown. The primary thing to focus on is pairing
with and using off cooldown to maintain .
Mace Rotation
Not only is mace a potent pair of weapons in their own right, they provide a second 25% damage buff to combine with
for even more extreme burst potential as well as a host of sustain buffs. Balanced!The cooldown of
is a fair bit longer than the whole loop, so it will drift backwards in the rotation over time. Just use it off cooldown.
Opener
- (optional) - if the fight starts with a breakbar, this allows your opener to deal an absurd 1100 defiance bar damage
- - start building Nature's Strength and triggers
- - if all skills hit, this will trigger Force of Nature and recharge your mace skills
- Weapon swap
Axe loop
- Autoattack until Winter's Bite is off cooldown
- Weapon swap
Mace loop
- - if you're fast enough, neither of the first two attacks will trigger Nature's Strength
- ⇒ - make sure NOT to finish the auto chain
- - this should be your first stack of Nature's Strength
- ⇒ ⇒ - make sure the last attack hits in order to gain a stack of Nature's Strength
- (if available)
- - triggers Force of Nature
- - this drifts slightly back in the loop as the rotation goes on, so press as soon as it's available
- Weapon swap
- Return to start of Axe loop
Hammer Rotations
Opener
- and during the cast
- Weapon swap
Sword/Axe Loop
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
Hammer Loop
- ⇒ ⇒ x3
- ⇒ ⇒ x2
- if available, otherwise
- and during the cast
- Repeat from start of Sword/Axe Loop
Axe/Axe Loop
If running Axe/Axe, replace the Sword/Axe loop above with the following:
- until Splitblade is available again
- until Path of Scars is nearly available again
- Weapon Swap
Greatsword Rotation
Video example (with sword/axe)
"Longbow" Rotation
Opener
- - make sure to let this skill fully channel (the cast bar will flash)
- Weapon Swap
Rest of the rotation
For the rest of the rotation, you autoattack on sword (making sure to finish the chains) and use skills as they come off cooldown. You also want to make sure that the following skills are only used under the effect of
:
Video Example for the Longbow + Red Moa rotation
Axe/Warhorn Rotation
This rotation is much more structured and brings more CC (though most of it is used as part of the rotation).
Use
off cooldown - the cooldown is slightly longer than the loop so over time it will drift later in the rotation.
Opener
- - to trigger
- and during the cast
- Weapon Swap
Sword/Axe Loop
- Autoattack and use when it comes off cooldown - try to finish your auto chains
- Weapon Swap
Axe/Warhorn Loop
- Autoattack until Splitblade is off cooldown
- - this is used here to ensure is always active
- Autoattack until Hunter's Call is off cooldown
- and during the cast
- Weapon Swap
- Return to start of Sword/Axe Loop
Video example for the Axe/Warhorn + Rock Gazelle rotation
General Tips
- The extra damage from only applies to the target, so be careful not to use it on the wrong thing.
- If there are split phases, you can use them to swap back to the starting weapon set and repeat the opener at the start of the next phase.
CC
- (on Warhorn)
Ratings
Comments
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