Virtuoso - Condition Signet Virtuoso
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Control and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on March 29, 2024 and is up to date for the October 8, 2024 patch.
Overview
A condition Virtuoso duelist build for PvP with great sustain. Meant to win 1v1s and other smaller skirmishes over time by outlasting its opponent in a battle of attrition.
Skill Bar
Staff
Scepter/Shield
Utility
Skill Variants
Elite
- over - sometimes the signet can be hard to utilize on a condi build especially in 1v1s (you don't always have the damage to finish off the target on your own before the Moa form runs out). Time Warp is much easier to get value from but the signet could potentially be more game changing if used right.
Weapons
Shield requires the Secrets of the Obscure expansion, if you don't have it then your options are:
- Torch - defensive weapon with condi cleanse, stealth and a delayed AoE CC.
- Pistol - better damage and a quick stun that could be used to set up burst.
Template Code
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Specializations
Variants
- adds more cleansing to the build at the expense of group utility. It's slightly better in 1v1s but above that the loss of rez power could sometimes cost you fights.
Equipment
Staff
Sigil
Sigil
Scepter
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
If you don't mind sacrificing some mobility, you could replace Lynx with one of the following runes:
- - more tanky option.
- - higher damage.
Sigils
- - could replace Doom and Confusion sigils if you need more defense against conditions.
- over Confusion - if you prefer extra healing reduction and better condition variety to longer burst duration.
Usage
Elite specialization basics
- Shatters are replaced by Bladesongs (we're still going to refer to these as shatters).
- Instead of generating clones in combat you now stack Blades and Blades persist even after combat. The maximum count is 5 instead of 3.
- Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore cannot be used defensively while stunned.
General
- Role: look for 1v1s and smaller skirmishes, your damage isn't enough to be relevant in teamfights.
- is a very simple yet versatile skill allowing you to chase enemies, retreat to the safety of the highghround, break stuns, or get around the map faster.
- When you can't count on your team to assist with a kill, 's more about securing a kill on an already pressured target rather than setting it up. The Moa doesn't last long and the Moa'd player has access to a few defensive/mobility skills to avoid your followup attacks if played well. This however is still great for denying low HP enemies access to their heals and cleanses inbetween two bursts.
- is perhaps the most versatile skill in the build. While the passive is nice, its best part is the active - refreshing shatters is useful in just about any situation whether you need burst damage, CC or even the sustain of F4-5. Activating the signet itself also grants 1 second of via .
Mobility
- Use
- About face ⇒ ⇒ about face is the rotation.
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming between capture points or chasing after targets. PR teleports you in the opposite direction of where you're facing, so in order to teleport "forward" simply turn around and use it then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Sustain
- For Virtuoso the best defense is a good offense. Bladesongs/Shatters are crucial for sustain.
- Shatter skills grant Aegis from while blocking an attack procs and , applying boons and generating 3 Blades. This is the important part.
- Stocking a Blade heals you from the passive of , while using a shatter skills heals you via and even removes a condition.
- Try not to use the active of unless you're in serious trouble as the passive is way too valuable.
- Every Signet skill grants Stealth + and cleanses 5 conditions thanks to . SoM is the only mass condition cleanse in the build, keep that in mind when facing condition specs. Correcting mistakes or recovering from bursts becomes harder while this is on CD. . is your panic button: break stuns, applies
- Aegis, plus the multiple hits could rip Aegis from enemies and get rid of Blind in you so that your more important skills can connect. Aside from that it doesn't do much, it's by far your weakest shatter. acts as an instant cleanse and source of
- If taken is your time-out, protecting you from both strike damage and condition bursts while also stocking Blades (and that has further synergy with the Signet heal).
- The build has plenty of ways to deal with conditions:
- Weapon swapping removes a condition via .
- is your mass cleanse, removing a total of 5 conditions with .
- removes another one when you use your healing skill.
- Last but not least, is another source of cleansing when playing with Torch.
- Protection whens struck. can be used even while stunned, blinding nearby enemies and giving you a chance to gain
- Same goes for , you could use it to get out of harm's way even while stunned.
- needs to block an attack otherwise its chain skill (a copy of this skill) won't become available. Make sure that this happens even if your opponent is trying to play around it by briefly moving into hostile AoE fields or using the Echo of Memory right in the middle of an enemy's attack animation so they can't cancel in time.
Damage
- Every shatter inflicts Torment via .
- Try to use shatters with 4-5 Blades stocked if possible for maximum effect.
- is your main burst skill.
- is burst skill #2 but also more of a filler for dumping your Blades.
- As for weapon skills Scepter/Torch is the primary damaging set in the build. is a block with Blade generation that has nice synergy with all the other block related traits, you can always follow up here with a shatter.
Top Streamers
- Twitch: Countless
Ratings
Definitely works still, it's easy to play and bunker down on a node to force stalls, and has decent damage for 1v1's I like to play axe over scepter sometimes for higher damage but scepter is the more competitive option for sure. The elite skill is a little weird here though, I use mass invis because I feel the build doesn't have enough pressure to benefit from moa signet, and the virt elite is pretty useless for everything except cleaving a down, which isn't that good on a condi build. Otherwise, very decent. Similar if not better than condi mirage, albeit more reliant on projectiles, but is much easier to play than mirage. That, at the end of the day is the draw to this build, its ease of use, allowing you to switch your brain off and still get decent results.
I'll echo Zenn here. When playing rev drains my brainpower and it comes to a halt, this is my fallback. Easy and relaxing but gets boring after a while. Unblockable attacks are really the selling point here aside from being tanky as hell, but that's kind of where it ends. Usually virtu can force a stalemate against any build but against meta specs you might need a +1 from time to time. Not super mobile, offers nothing for the team, extremely singletarget focused, but it does get the job done most of the time.
Hot take but I love this build. It's just some braindead fun every now and then when you don't want to tryhard in ranked but still don't feel like throwing. It was already nearly impossible to die with in a duel but with the addition of relic of the defender it's completely bonkers now. Unfortunately I've had some trouble facing druids and other high healing specs since they also refuse to die, but they can't kill me either so I don't see it as a problem. This build could benefit greatly from a better elite skill, nothing really fits. If Anet decided to rework the virtu elite so it actually did damage this build would be perfect.
Easy to play and extremely obnoxious to play against. Tons of distortion and block spam, decent mobility and condition cleansing. Sustain in general is quite good, but with Virtuoso builds the damage is always a bit low. Works fine for 1v1s but expect fights to be on the longer side and you may have to rely on landing a good Moa to secure the kill.
Comments
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