Tempest - Alacrity Support Condi DPS
This is a test build. You may comment and rate it.
Focused on: Condition damage and Support
Designed for: Raids
Overview
This is a build focuses on Burning and has rather high power damage for a condi build, that increases with target hitbox size.
The combination of overloads and Arcane allow this build to provide 25 stacks of Might, permanent Swiftness, ~90% Protection uptime and high Fury uptime by extending it on allies via and .
Skill Bar
Weapon Variants
- Scepter offers similar damage while also being ranged.
- Hammer brings slightly more DPS for players that own Secrets of the Obscure, though it needs to take extra boon duration and you'll miss out on the boon extension from .
Skill Variants
Utility
- As is instant cast, it can be used without delaying the rotation. Using both and can end up reducing your boon output.
will be more damage than on bosses that won't stay inside the AoE for the whole duration.
As a support, you should be willing to trade DPS to bring group utility.
can be swapped out for:- Aegis to allies and makes your Protection uptime permanent.
- Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
provides - Stability to allies. provides
Either of these skills will be helpful if there is a danger of being CC'd while in the middle of your overloads.
Elite
- As you are not a healer, your allies will be left on low health after it triggers. It may be worth immediately following up with .
can be used to ignore certain mechanics that would otherwise down people.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- This setup hits 28% boon duration without any need for concentration gear. This is sufficient to provide ~108% Alacrity uptime.
Boon duration variants
- You have a lot of options if you want more boon duration. In order from most to least efficient:
- Swap the for a
- Use for another ~10% boon duration
- Swap Grieving stats gear to Celestial stats
- Swap Viper stats gear to Celestial stats
- Swap Grieving stats gear to Diviner stats
- Swap Viper stats gear to Ritualist stats
- With just the Alacrity uptime. and , this will be enough boon duration for ~123%
Consumables
Food
- or ascended alternatives
Utility
Usage
Granting an aura to yourself (or allies) will trigger the damage buff from
. Overloads, and all give you an aura, as will attuning to Fire thanks to . The buff stacks in duration, but has a 10-second limit.Dagger Rotation
- Use in , and cast off cooldown.
- Cast off cooldown, but it is lower priority than weapon skills.
- If using , cast it in during the cast of so that the damage buff will affect the blast damage.
The gist of the rotation is to cycle between ⇒ ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
When you enter
, use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).
Opener
- - you need to be inside your target's hitbox for the fire line to hit your target
- - for maximum damage, you will want to back away from your target during this cast
Loop
Air 1
- - this target hits more if cast some distance back from your target
Earth
In , you want to cast and as soon as they are available, but as their cooldown is longer than the loop, their position will vary over time. Eventually, you will need to skip them for one loop.
- Autoattack until Overload Earth is available
- or - if Signet of Fire is available here, skip Ring of Earth
- - if you used Signet of Fire in the last step, skip Air and go straight to Fire
Air 2
- ⇒
Fire
- during the cast of Drake's Breath
- Repeat from the start of the loop
Pistol Rotation
Pistol skills have a unique bullet mechanic where using a pistol skill stocks a bullet, or if you already have a bullet, consumes it for an enhanced effect. In each attunement, one of the enhanced effects is defensive while the other is offensive. As such, it is important that these skills be used in the correct order to avoid missing out on damage.
Stocked bullets appear as buffs on your bar, and as all attunements other than
use an even number of pistol skills, you can track whether you've made a mistake in these attunements and adjust for future loops - you should be exiting and with a bullet stocked, and with no bullet stocked. If this is not the case, skip one of the skills in the relevant attunement on the next loop.Throughout the rotation, use
off cooldown, and and (if using) off cooldown whenever you are in .Autoattacks are not listed.
Opener
Start with Fire, Ice and Earth bullets stocked.
You can precast
(if using) in fire attunement.
Water 1
Fire
- (if using)
Air
- - charging away from your target allows Lightning Orb to hit more times
- - make sure not to cast this too early, as it will go on an interrupted cooldown
- Swiftness uptime won't be permanent without it (optional) - CC, and your
Water 2
Earth
- Return to Water 1
Defiance Bars
- While in ⇒ and . you can use
- If you are really desperate, you can switch to for .
Ratings
Comments
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