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Soulbeast - DPS Soulbeast

This is a test build. You may comment and rate it.

Focused on: Direct damage and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on April 16, 2024.

Overview

A high burst damage melee build with optional party support.


Skill Bar

Sword/Axe
Mace/Mace
Utility


Variants

Weapons
  • Sword/Axe Hammer
  • Sword/Axe Longbow Longbow is generally worse than other options, but very helpful for clearing siege
Utilities
  • Muddy Terrain
  • Signet of the Wild
  • Frost Trap
Elite
  • Entangle


Specializations

Variants
  • Leader of the Pack


Template Code

[&DQQeOiA2NzouFwAA+hYAALYAAAC1AAAAwAAAADsAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Sword
Marauder
Axe
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

    • personal option


Usage

Priorities

High

Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Active defense priority Toggle


Detailed Explanations

Damage

  • When at range, use Spit Goop Electrocute (soulbeast) to spike damage
    • With this cast order, both hits will land at almost the same time at 900 range, increasing burst
  • Storm Spirit should be cast as your group reaches melee, before you can hit with melee skills
  • Prioritize Whirling Defense whenever it is possible to do so
  • In mace prioritize Flourish first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and Nature's Strength Nature's Strength isn't procced through the first rotation.
  • Make sure all of your mace skills land for Nature's Strength Nature's Strength stacks
    • Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
    • While Oaken Cudgel deals no damage, hitting it is still important get the stack of Nature's Strength Nature's Strength
      • Be careful with the forced movement from Oaken Cudgel, don't aim directly into the enemy group and make sure to drop your target before casting it
  • Worldly Impact is a higher priority than any skills other than Whirling Defense and Flourish
Damage priority Toggle
  • Whirling Defense
  • Flourish
  • Worldly Impact
  • Spit Goop/Electrocute (soulbeast)
  • Wild Strikes/Thistleguard
  • Oaken Cudgel
  • Storm Spirit


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • June 2024
This is an outstanding build with as much damage output and downs generating ability as the current meta damage dealers (berserker, holosmith, pVindi, reaper). Additionally, the release of the Juvenile Sky-Chak Striker in addition to the rework of spirits finally solves the problem of the Ranger having no viable ranged damage options with three excellent high damage abilities, two of them with a low cooldown and all of which can combine well for a spike. The ability to also bring team support in the form of shared stances is valuable with group stab + immunities from Dolyaks stance and group cleansing from bear stance.
5 stars
Leif gave this build 5 stars • June 2024
Great build, but should be running Leader of the Pack if using OWP.
5 stars
Ramsey25 gave this build 5 stars • May 2024
A strong Non Meta DPS. I love playing around this build. Recommended to play Leader of the Pack for Stance sharing. Can also play Eternal Bond with Sky Chak and Reef Drake for more utilities and dps.

Comments

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