Catalyst - Power Catalyst
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to improving all your attributes.
Template Code
Skill Bar
Weapon Variants
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
Skill Variants
Heal skill
provides strong burst heal and a boon based on attunement. Other alternatives are:
- - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
- - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
- blind trash mobs. provides AoE damage in fire and air, while on earth it will
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
summon a powerful friend; use in for a tanky pet.
Specializations
- Variants
- Quickness. + : when playing in groups and someone else is already providing
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness thanks to , and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some Quickness but not enough for permanent uptime.
- Priority
Start on
and rotate through all attunements- Fire
- and
- and
- and
- Air
- and
- and
- Earth
- and
- and
- Water
- and
- and
- You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
- If you have spare energy you can also use the Earth and Water spheres.
- Only use on after rotating through all the attunements. Followed by casting again.
- Crowd Control skills and are not used for damage, but to maintain Elemental Empowerment thanks to . Skip them if you just need burst damage for a quick fight.
- Essentially, you use all your weapon skills except .
- Use on and use and off cooldown. This helps maintain Elemental Empowerment thanks to .
- Use inside your .
Defense
- You generate lots of Protection via (Earth), , due to .
- grants you damage reduction.
- grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
- cleanses conditions.
- grants condition damage reduction.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
- heals you, as does comboing water fields like Jade Sphere (Water)
CC
Ratings
Comments
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