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Daredevil - A/P Upper Hand Outnumbered Roamer

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage and Sustain

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on April 26, 2024.

Overview

Hi its Night. This is a outnumbered roaming build focused around the Upper Hand trait restoring initiative, and applying condis on dodges with relic of mirage, Deadly Ambition, and sigil of torment. The idea of this build is that the idea of applying damage while remaining effectively invuln actually works in the current patch.


Skillbar

Axe/Pistol
Dagger/Dagger
Utility


Skill Variants

Heal

  • Channeled Vigor Signet of Malice


Elite

  • Dagger Storm Impact Strike


Template Code

[&DQUcGzYnBxaUEgoBWAAZARkBVwG2EjQB7hIoAAAAAAAAAAAAAAAAAAAAAAADLwAFADYAAA==]
Copy Template Code


Specializations


Equipment

Head
Trailblazer
Shoulders
Trailblazer
Chest
Trailblazer
Hands
Trailblazer
Legs
Trailblazer
Feet
Trailblazer
Backpiece
Celestial
Accessory
Trailblazer
Accessory
Trailblazer
Amulet
Trailblazer
Ring
Trailblazer
Ring
Trailblazer
Axe
Trailblazer
Pistol
Trailblazer
Sigil
Sigil
Dagger
Trailblazer
Dagger
Trailblazer
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

General

  • Point 1 Hi guys it's Night. So for this one your going to want to focus on chaining dodges and letting the damage come from your evades. Upper Hand Restores 1 initiative on dodge and one on evade on a 4 second cooldown each respectively. Dagger 3 skill "Death Blossom" will do 3 stacks of bleed, 2 stacks of poison, 4 stacks of torment, and weakness if everything procs which it usually does. On the axe set, even on or two axes will make the axe dodge do similar damage due to the fact that its an evade and dual skill.
  • Point 2 When on axe. keep chaining dodges and whenever you can weave in an auto or axe 2 "Venemous Volley" do so. Axe immobilizes if 5 or more axes hit so if they do, capitalize by closing the distance and pressuring.
  • Point 3 It is best to spend iniative on dodges first so that when you use your regular dodge it replenishes initiative and doesnt cap out.
  • Point 4 Use heartseeker for mobility, and if u need initiative, do a repeated dodge heartseeker combo as each dodge restores iniative and each evade on a 4 sec cd respectively with Upper Hand.
  • Point 5 The sigil of torment is better than doom because doom will try to apply on next attack which may get defended against, but sigil of torment only procs on crit, making it more reliable. It is also aoe.

Overall Priorities

High
  • Point 1 Death Blossom
  • Point 2 Orchestrated Assault
  • Point 3 Dodge
Moderate
  • Point 1 Steal
  • Point 2 energy sigil
  • Point 3 venemous volley
Low
  • Point 1 Head shot
  • Point 2
  • Point 3


Surviving

  • This build has moderate/high passive defense
  • This build has moderate/high mobility skill access
  • This builds has high active defenses
Active defense priority
  • Skill 1
  • Skill 2
  • Skill 3


Detailed Explanations

Priority 1

  • Point 1
  • Point 2
  • Point 3
Priority 1 priorities
  • Skill 1
  • Skill 2
  • Skill 3


Priority X (As needed for each item in Overall Priorities)

  • Point 1
  • Point 2
  • Point 3


Settings

  • Point 1
  • Point 2
  • Point 3


Tips & Tricks

  • Point 1 If they arent pressuring you, stay on axe until they start
  • Point 2 Death Blossom does literal burst, no need to stop defending
  • Point 3


Gameplay Videos

  • Video 1
  • Video 2
  • Video 3


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
NightGw2 gave this build 5 stars • May 2024
I wouldnt be surprised if this ends up everywhere, perfect for max, mid, or even skill. Also potentially good for Low Intensity. Let me know how you altered it to fit your needs.

Comments

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