Specter - Alacrity Support Healer
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A boon support healer build for Specter. Provides permanent Alacrity, Fury, Swiftness and Vigor. This build has a lot of overlap with the healing variant of the Condi Boon Support, so you can mix and match options between these to suit your group.
Skill Bar
Weapon Variants
- Offhand Dagger can be used in the Scepter set for the hybrid damage build.
Skill Variants
Regeneration, but the other two skills can be swapped out:
is necessary as your primary source of- Protection uptime, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present. is the easiest way to high
- heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse.
Other alternatives include:
- Protection uptime, but could replace on encounters without condi cleanse. - The most potent utility skill for healing. Comes with the same caveats as , and offers worse
- For more frequent breakbars, you may find valuable.
Template Code
Specializations
- is a good option for more initiative.
- Plaguedoctor stats variant. on encounters where high incoming damage makes Shadow Force harder to maintain, so will be much weaker. In such cases, you should also use the
Equipment
Harrier stats gear is used for maximum healing power and boon duration. On encounters with high incoming damage, then you may require the extra Shadow Force that comes from higher vitality, making the Plaguedoctor stats variant below stronger.
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- The can be replaced with a if you want to provide more CC.
- If tanking, swap in as many Giver stats or Minstrel stats pieces as necessary.
Condi Variant
You can swap in Plaguedoctor stats for a massive damage boost and almost no loss of healing, but the boon duration is significantly lower - you want to make sure it's at least 60% or you might as well be running the healing variant of the DPS alacrity build.
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
x6
x18
- If tanking, swap in as many Giver stats or Minstrel stats pieces as necessary.
Consumables
Food
- or ascended versions
Utility
Usage
Alacrity
Thanks to the Alacrity at 1200 range, making it very effective at handling mechanics. The tether is randomly applied to an ally within range whenever you , and will remain on that ally until you are 1200 units away from each other. A new target for the tether can be manually selected by targeting an ally and using on them. This is very useful to do before the fight starts, as you ideally want to use on enemies for the Shadow Force generation during combat.
trait, every shroud skill you use provides AoE around your tethered target. This means that Specter is capable of providing
Weapons
The two weapons have different playstyles:
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely Protection with and Regeneration with ⇒ . During downtime you can also autoattack an ally to provide AoE barrier.
If using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Sword
Sword can be swapped too as needed for burst healing. On this set you provide heals by spamming
and to repeatedly trigger and .
Scepter/Pistol
Before the encounter starts, it can be very helpful to select and ally and
them. This will mark them as the target of your tether and all the boons provided by will pulse around that player as long as they remain within range (or until you target another player manually with ). Ideally this will be a player that can be relied upon to be on the stack. If you do not target a specific player, a random one will be picked when you .
Opener
- - Opens with a burst of boons, and drops a combo field for triggering
- Stability will be needed shortly, and it won't be off cooldown every loop. - Cast first so that the blast hits within the duration of the combo field. This step can be skipped or moved if the CC or
- until Grasping Shadows is off cooldown
- - we stay in shroud just long enough to gain five stacks of
- Target an ally
- ⇒
- Spam all your remaining initiative on allied-targeted
- Use Stability). off cooldown (you can delay slightly if needed for
- Other wells can be used situationally, but it is handy to use one just before entering shroud.
- Use Regeneration. off cooldown. Outside of the opener, follow it up with an ally-targeted to maintain
- Use off cooldown to provide AoE boons and maintain Shadow Force. If necessary, use the ally-targeted version to change your tether target.
- Make sure to use at least five skills (including autoattacks) each time you enter shroud. There's no set rotation, but ideally you should exit before your initiative fills up.
- Spend all your initative on scepter skills when outside of shroud. In general, this will be on Protection. ⇒ can be used to provide direct healing to allies that need it. as you'll need to use this on allies to maintain
- You have CC all over the place, but you can save some if there is an upcoming defiance bar you wish to delete.
Sword/Pistol
Sword/Pistol doesn't have a fixed rotation. As you don't need to be concerned with barrier management, you can just use
, wells, and as they come off cooldown while spending your initative on spamming and and .Ratings
Comments
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