Daredevil - A/P Upper Hand Outnumbered Roamer
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage and Sustain
Designed for: WvW Roaming
Overview
Hi its Night. This is a outnumbered roaming build focused around the Upper Hand trait restoring initiative, and applying condis on dodges with relic of mirage, Deadly Ambition, and sigil of torment. The idea of this build is that the idea of applying damage while remaining effectively invuln actually works in the current patch.
Skillbar
Skill Variants
- Weapon
Template:Skill bar variant ⇒ Template:Skill bar variant
Heal
- ⇒
- ⇒
Elite
- ⇒
Template Code
Specializations
Specialization Variants
Lotus Training ⇒ Bounding Dodger less constant pressure but more burst and survivability, good with lots of other weapons if you drop dagger.
Lotus Training ⇒ Unhindered Combatant Viable too, loss of damage but great in certain situations, depends on weapon choice alot.
Equipment
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Celestial
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
x6
x18
Equipment Variants
- Full celestial
To avoid failing to kill high clear targets
Consumables
Usage
General
- Focus on chaining dodges and letting the damage come from your evades with dual skills. Upper Hand Restores 1 initiative on dodge and one on evade on a 4 second cooldown each respectively.
- When on axe. keep chaining dodges and whenever you can weave in an auto or axe 2 "Venemous Volley". Axe immobilizes if 5 or more axes hit so if they do, capitalize by closing the distance and pressuring.
- It is best to spend iniative on dodges first so that when you use your regular dodge it replenishes initiative and doesnt cap out.
- For mobility, spam heartseeker and if u need initiative, do a repeated dodge heartseeker combo as each dodge restores iniative with Upper Hand.
- If immobilized, try and use a dagger 3 since it will give resistance due to being a movement skill.
- If condi bombed, use your actual dodge repeatedly and heal.
- The reason for axe pistol instead of axe dagger is that you cannot evade while kiting on dagger and the damage isnt that much different for a huge increase in playmaking.
- The back is cele because it is efficient and helps us get at least one crit off per weapon swap.
- The sigil of torment is better than doom because doom will try to apply on next attack which may get defended against, but sigil of torment only procs on crit, making it more reliable. It is also aoe.
Overall Priorities
- High
- Point 1 Death Blossom
- Point 2 Orchestrated Assault
- Point 3 Dodge
- Moderate
- Point 1 Steal
- Point 2 energy sigil
- Point 3 venemous volley
- Low
- Point 1 Head shot
- Point 2
- Point 3
Surviving
- This build has moderate/high passive defense
- This build has moderate/high mobility skill access
- This builds has high active defenses
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Detailed Explanations
Priority 1
- Point 1
- Point 2
- Point 3
|
Priority X (As needed for each item in Overall Priorities)
- Point 1
- Point 2
- Point 3
Settings
- Point 1
- Point 2
- Point 3
Tips & Tricks
- Point 1 If they arent pressuring you, stay on axe until they start
- Point 2 Death Blossom does literal burst, no need to stop defending
- Point 3
Gameplay Videos
Sources: Initial Concept posted 4/26/24 by Night Gw2
Ratings
Comments
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