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Elementalist - Core Power

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
Normal
This build was last updated on May 26, 2024 and is up to date for the October 8, 2024 patch.

Overview

A basic Strike-oriented build for Elementalist in the open world.


Template Code

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Skill Bar

Dagger/Dagger
Staff
Utility


Weapon Variants

Skill Variants

Heals

  • Arcane Brilliance - blast finisher

Utilities

  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - additional condition cleanse
  • Lightning Flash - for mobility.


Specializations


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Dagger
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

  • This build functions well with a simple priority system.
  • Focus primarily on rotating between Fire Attunement and Air Attunement.
  • Save Water Attunement and Earth Attunement for CC or Healing.
  • Try to keep enemies in your fire fields
  • Blast your fire fields for Might Might.

Dagger/Dagger

Fire

  1. Drake's Breath
  2. Burning Speed
  3. Ring of Fire (elementalist)
  4. Fire Grab
  5. Fill with auto-attacks.

Air

  1. Convergence
  2. Ride the Lightning
  3. Shocking Aura Transmute Lightning
  4. Fill with auto-attacks.

Staff

  • Staff is primarily just used to tag enemies at range in groups.
  • Often, the most effective tactic is simply to camp Fire Attunement and use its skills off cooldown, other than Burning Retreat (though this can be funny if you're wanting to add some chaos to your life).

Defense

  • Avoid damage by dodging or repositioning.
  • Use CC to stun enemies.
  • Heal yourself with water skills like Cleansing Wave.
  • Use Glyph of Lesser Elementals and/or Glyph of Elementals in Earth Attunement or Water Attunement for powerful, tanky pets.

Crowd Control

  • Shocking Aura Transmute Lightning
  • Updraft
  • Earthquake
  • Crashing Waves (from Ice Elemental)
  • Shocking Bolt (from Air Elemental)


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2023
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals

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