Soulbeast - DPS Soulbeast
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Crowd control
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on June 03, 2024 and is up to date for the February 11, 2025 patch.
Overview
A high burst damage melee build with optional party support.
Skill Bar


Hammer
Mace/Mace
Utility
Important!
- Make sure to swap your hammer skills by right clicking on them while out of combat
- Use
- is slightly more damage, but not generally worth the loss in utility
, , and
Variants
- Weapons
- Sword/Axe - Sword/Axe is much easier to play than Hammer but with less utility. The damage output is very similar, especially in short fights.
- Hammer ⇒ Longbow Longbow is generally worse than other options, but very helpful for clearing siege
- Utilities
- Elite
Specializations
- Variants
- - excellent group utility at the cost of damage
Template Code
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Equipment
Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Consumables
- personal option
Usage
Priorities
- High
Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Active defense priority 

Immobilize
- for - Dodge
Detailed Explanations
Damage
- Start fights on Hammer so you can use
- Swap to Mace/Mace immediately if you're going to be in melee for an extended time
to engage
- When at range, use ⇒ to spike damage
- With this cast order, both hits will land at almost the same time at 900 range, increasing burst
- Mace
- In mace prioritize
Nature's Strength isn't procced through the first rotation.
first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and - Make sure all of your mace skills land for
Nature's Strength stacks
- Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
- While
Nature's Strength
deals no damage, hitting it is still important get the stack of - If you can't hit
Nature's Strength
or missed a skill, , your final auto chain also gives a stack of
- should be cast as your group reaches melee, before you can hit with melee skills
- Hammer
- In hammer prioritize
Immobilize to help CC the enemy
for the - Make sure not to cancel the follow-up swing of , it has the majority of its damage and rips boons
- hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
- is a higher priority than any skills other than , , and if you're in position to use them
- Be careful with the forced movement from
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
- A Lock Autotarget keybind can be used to quickly drop your target
and
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Sword/Axe 

- Prioritize whenever it is possible to do so
- Be careful with the forced movement from and , only use them for damage when the enemy group is moving defensively
Damage priority 

- /
- /
- /
Ratings

02/20/2025: I use Hammer/Spear.
Big melee damage, big ranged spike damage, team support with Dolyak Stance and Bear Stance. It's good.

This build fits very well into setups with small numbers. Depending on the situation, it can exceed the dps of warriors or holosmiths, but requires close range. Its support, namely the immob-counter, stability share and mobile passive ticking cleanse with leader of the pack is a massive boost for small groups, while still fulfilling a dps role. In addition, its stuns and immob are also very valuable. Depending on the enemy, roots, spirit or wolf stance are good picks for the elite. Wolf stance has great synergy to holosmiths, especially with grenades.

Great build, but should be running Leader of the Pack if using OWP.

A strong Non Meta DPS. I love playing around this build. Recommended to play Leader of the Pack for Stance sharing. Can also play Eternal Bond with Sky Chak and Reef Drake for more utilities and dps.
Comments
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