Engineer - Core Condi Explosions
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on June 28, 2024.
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower
Rampage
Tornado
Skill Variants
Template Code
[&DQMGJS8tHR0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variant
- - Slightly more damage and cleanse. A lot less healing than .
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
- /
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- Explosions: - - - - - - - -
- Main Damage Sources: - - - -
- Covers: - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- Anti CC: Stability) & (To stop CC chains) , (For
- Cleanse Sources: (3 Cleanse) - - - -
When low on endurance use Protection to tank incoming power damage.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on
hit targets.- + + -> -> ->
- + + -> -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.Ratings
Comments
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