Tempest - Power DPS
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Direct damage
Designed for: Raids
Overview
Fresh Air Tempest relies on spamming Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through 's Static Discharge.
and resetting its cooldown with . This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of
Skill Bar
Skill Variants
Healing
- provides good healing in low damage fights (i.e. fights where you never press your healing skill).
- for a strong group heal.
- if extra condition cleanse is needed.
Utility
- can be swapped to for higher burst.
- can be pre-cast in fractals then swapped to another skill for extra damage.
Elite
- can be pre-cast in fractals then swapped to another skill for extra damage.
Template Code
Specializations
Specialization Variants
Water can replace Fire. The damage difference is negligible, and Water brings a number of small benefits such as extra vitality and healing, but it can interfere with some healers in the same subgroup (such as druids and tempests).
Be aware that the rotation changes very slightly depending on the traitline you use.
- The grandmaster trait is completely optional, so take whichever sounds most useful.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x17
x1
- This setup relies on to reach 99,99% critical chance.
Equipment Variants
- Without infusions, full Berserker stats with Assassin stats shoulders will be ~20 DPS more than the recommended setup without infusions.
instead of on Keep Construct.
Consumables
Food
- or ascended versions
Utility
Usage
Scepter Rotation
Opening Burst
- Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins. If you aren't confident in pre-casting, you can use after instead.
- during the cast of the skills above.
Loop Rotation
The rotation is very simple. After
, you switch to either or , use two skills, then return to to overload. Then, you switch to whichever of or is still off cooldown, use two skills, then return to and repeat.The loop will thus look like one of the following
- ⇒ ⇒ ⇒ ⇒ Repeat
- ⇒ ⇒ ⇒ ⇒ Repeat
Ideally, the first attunement you go into after the opener corresponds with the specialization you chose (Fire or Water), as this attunement will have more damage modifiers for the ticking effects of
.Regardless of the specialization, use the following skills in each attunement:
Fire
- , if running the Fire specialization. If not available, use instead.
- , if running the Water specialization.
, then one of:
- during the cast - we use the longer cast time skill second in order to spend as little time autoattacking in Air Attunement as possible.
Water
- during the cast
Air
- Use whichever of the following cooldowns are available, otherwise just autoattack
- - this has no cast time, so cast during other skills. You should be able to use it twice each time you're in air.
- or as soon as Overload Air finished - go to whichever is off cooldown.
Notes
- Cast whenever it's available - it doesn't interrupt other channels.=
- Step back from the boss before casting to maximize the hits you get from it.
Sword Rotation
Due to the strength of autoattacks on Sword, conjured weapons have much less value, so just ignore steps referring to them if not using.
Opening Burst
The opening burst focuses on using all available cooldowns.
- Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins.
- and swap to as soon as you begin casting.
- Immediately swap back to to gain , and use
- , , and
- ,
Loop Rotation
- If
- If it is on a ~35 second cooldown, pick it up off the ground.
- Do and drop the weapon.
is available, use it immediately after .
- If
- Pick up the second Fiery Greatsword from the ground immediately after 1 loop after you have already done so with the Lightning Hammer.
- Do , , and drop the weapon as soon as the cast bar finishes to skip the massive aftercast.
is available and is not, use immediately after .
- Cast
- Immediately after finishing , swap to .
after dropping your conjured weapon or, if you don't have one, immediately when it is available. Otherwise, autoattack and use until you can .
- In , use or (whichever is available) then switch back to to regain .
- Use any other cooldowns that are available in then swap to .
- Cast , , and if it is available then return to .
- Use or (if using) off cooldown, while in .
Staff Rotation
Ratings
Comments
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