Tempest - Power DPS
Overview
Fresh Air Tempest relies on spamming Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through 's Static Discharge.
Skill Bar
Skill Variants
Healing
- provides good healing in low damage fights (i.e. fights where you never press your healing skill).
- for a strong group heal.
- if extra condition cleanse is needed.
Utility
- can be swapped to for higher burst.
- can be pre-cast in fractals then swapped to another skill for extra damage.
Elite
- can be pre-cast in fractals then swapped to another skill for extra damage.
Template Code
Specializations
Specialization Variants
Water can replace Fire. The damage difference is negligible, and Water brings a number of small benefits such as extra vitality and healing, but it can interfere with some healers in the same subgroup (such as druids and tempests).
Be aware that the rotation changes very slightly depending on the traitline you use.
- The grandmaster trait is completely optional, so take whichever sounds most useful.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
x6
x18
- This setup has 2218 precision.
Equipment Variants
- instead of on Keep Construct.
- Using full
Berserker stats gear with would be a miniscule DPS gain.
- With this setup, it is optimal to use 17 Mighty infusions and 1 Precise infusion.
Consumables
Food
- or ascended versions
Utility
Usage
Scepter Rotation
Opening Burst
- Summon in before the encounter starts, and swap to .
- Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins. If you aren't confident in pre-casting, you can use after instead.
- and during the cast of the skills above.
Loop Rotation
The rotation is very simple. After
, you switch to either or , use two skills, then return to to overload. Then, you switch to whichever of or is still off cooldown, use two skills, then return to and repeat.The loop will thus look like one of the following
- ⇒ ⇒ ⇒ ⇒ Repeat
- ⇒ ⇒ ⇒ ⇒ Repeat
Ideally, the first attunement you go into after the opener corresponds with the specialization you chose (Fire or Water), as this attunement will have more damage modifiers for the ticking effects of
.Regardless of the specialization, use the following skills in each attunement:
Fire
- . If not available, use instead.
- during the cast - we use the longer cast time skill second in order to spend as little time autoattacking in Air Attunement as possible.
Water
- during the cast
Air
- Use whichever of the following cooldowns are available, otherwise just autoattack
- - this has no cast time, so cast during other skills. You should be able to use it twice each time you're in air.
- or as soon as Overload Air finished - go to whichever is off cooldown.
Notes
- Cast whenever it's available - it doesn't interrupt other channels.=
- Step back from the boss before casting to maximize the hits you get from it.
Sword Rotation
Opening Burst
- Summon in before the encounter starts, and swap to .
- Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins.
- and swap to or as soon as you begin casting.
- Immediately swap back to to gain , and use
- , , and
Loop Rotation
The loop follows the opening burst closely.
- In
After this, you alternate between dipping into
or then immediately back to , or swap to and:- (if available)
Then repeat from the start.
Staff Rotation
Ratings
![4 stars](/wiki/images/b/b1/4-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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