Mirage - Celestial Daze Spammer Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Control
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on July 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze and various conditions. Dagger Mirage is made possible by Secrets of the Obscure's weaponmaster specialization.
Skill Bar
Dagger/Pistol
Sword/Torch
Utility
Skill Variants
Utility
Keep
on your bar at all times, but you can play around with the other utility slots:- - stun break and stealth.
- Stability on targets, opening them up for interrupts. - helpful skill against conditions that could also get rid of
Weapons
- Staff over Sword/Torch - adds a significant uptime of Alacrity access to the build along with a defensive set you can fall back on, but sacrifices some of the CC and interrupt synergy of the build. Also has less condition cleansing. While Staff can perform better in situations where you can't CC targets like facing high Stability uptime specs, it does worse against those with lots of projectile denial because both Staff and Dagger/Pistol are projectile-based.
Template Code
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Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Dagger
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Sword
Celestial
Celestial
Torch
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Sigils
- over on Dagger - if you can afford to give up some condition removal this could help you out against tanky opponents with lots of boons.
Relics
- - sacrifices healing reduction and condition variety for a bit higher burst damage.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal: or , whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak (we might still refer to it as dodging), which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for sword and for dagger. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants increased movement speed and Regeneration, which reduces incoming condition duration while it lasts thanks to . makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Besides cleansing conditions while at the same time pressuring your opponent with them, Stability or stealing Vigor for synergy. is also useful for boon removal/stacking in general, for example getting rid of their
- The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
- The entire build was built around Dagger's Daze spam. While the daze has an extremely short duration all we really care about here are interrupts to proc and . Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions. - it stacks conditions while making it hard for opponents to get any skill casts off with the
- On Dagger/Pistol open with and , interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.
- Shatter skills remove boons, which is a great way of getting rid of Stability and opening up targets for more Daze spam.
- Sword's ambush skill also dazes targets but in terms of damage it lags behind Dagger. It's quite good at softening up targets however as it removes boons.
- You could play this build either with Staff or Sword/Torch, either way that's going to be your defensive set. While their ambush attacks can still pressure enemies quite well their other slot skills can save your from pressure.
- On Sword Torch the 2 best defensive skills are for avoiding attacks and for condition removal/blind/stealth.
Burst combo examples
Dagger/Pistol
- to summon a clone.
- Dodge
- Use your Pistol skills once again if they got recharged by the interrupts.
Sword/Torch
- ⇒
- Dodge
Staff version
- Blind to nearby foes and could also apply Protection and Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. may not look that amazing at first glance, but it's an instant cast skill which applies AoE
- Aegis while inflicting several conditions that can mitigate damage like Weakness or Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Dazes enemies, making it a reliable AoE interrupt. is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- If used in Chaos Aura. Keep in mind that auras doesn't stack in duration, so try not to overlap Chaos Auras. PR grants
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- The build has rather poor access to condition cleansing by default, limited only to , and possibly . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Related Builds
- Condi Daze Spammer - Conquest PvP version of the build.
Ratings
No longer broken but still very good. Replaced the Dagger set with Staff, which lowers our CC potential but the damage is good and we get free Alacrity. Overall still reat CC, damage and mobility. Sustain's not the best though.
Best mes build around. The way it crushes anyone without stability is brutal and the burst is outstanding for a condi build. Not that good in groups but I mainly roam solo so it doesn't matter to me. You can't even run from it. 6/5
Comments
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