Spellbreaker - Power Hammer DPS
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Hammer Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, huge CC, and good survivability thanks to Greatsword build is burstier, but otherwise loses most of the advantages provided by the Hammer build.
and the Defense traitline. This build fits the melee brawler archetype perfectly, and as such cannot really do anything if forced out of melee range. The
Skill Bar
Skill Variants
Qadim Lava Elemental Kiter Variant
- Lava Elementals gives you more sustain while kiting
- does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replaces
- can be used if adrenaline generation is an issue. Alternatively, use your actively to make up any adrenaline deficiency, which allows you to take in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
Template Code
Specializations
Trait Variants
- - On bosses that regain boons very regularly you will not gain the benefit of , and you can reliably gain the extra damage and adrenaline for removing boons with this trait.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- Against bosses that don't get
Stunned, a on Hammer will do more DPS than the .
- If you're able to reliably use CC during a bosses attack animations, then will trigger, which can make it better than on hammer.
- Against bosses where you can reliably remove boons (such as Qadim), may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.
Consumables
Food
- or ascended versions
Utility
Usage
Rotation
Start on Hammer
Opener
- to gain adrenaline
Weapon Swap
- - this is interchangeable with Dual Strike, but as it is a priority skill we use it first to prevent us interrupting Dual Strike
Daze
- to combo with the lightning field from Winds of Disenchantment for another - ⇒ ⇒
- ⇒ ⇒ x2
Weapon Swap
Hammer section
- ⇒ ⇒ x2
Weapon Swap
Dagger/Axe section
- - this is interchangeable with Dual Strike, but as it is a priority skill we use it first to prevent us interrupting Dual Strike
- ⇒ ⇒
- ⇒ ⇒ x3
Weapon Swap
- Return to start of Hammer section
Kiting Qadim's Lava Elementals
This build can reliably kite Lava Elementals at Qadim, while also bringing decent DPS on the boss and utility in removing Stability during Parry by using . It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of Fiery Surge.
Build variation
- gives you more sustain
- can be used if adrenaline generation is an issue. Alternatively, use your actively to make up any adrenaline deficiency, which allows you to take in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
- (Optional) does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replace and use off cooldown (be aware that it interrupts other skills)
- (Optional) - Qadim regains boons very regularly, so you will not gain the benefit of . You can however reliably gain the extra damage and adrenaline for removing boons with this trait.
- (Optional) can be taken since Qadim regains boons constantly that you can remove to stack this effect.
Kiting Strategy
For a general overview, see this section.
Since this build has no ranged capabilities, we will be running around to kill the Lava Elementals up close. The elementals spawn in an anti-clockwise pattern around the platform Qadim is on. The main strategy for killing the elementals is to go through a loop of three methods (and since the platform is a triangle, that means that we'll be using every method in the same corner every time).
- or and (alternate between them every loop)
Since we don't have Fury, it's possible we won't crit every time. Just finish the elemental with some auto attacks in that case.
Running around the platform means most of Qadim's attacks won't hit us. The main danger comes from , but this attack can be dodged or jumped over. Fire Dance will usually occur right before going back to the first elemental spawn spot, but this can deviate based on Fiery Surge stacks. If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of
and building up by hitting . If an emergency block is needed, can be used which will also add stacks of if it hits an enemy. Adrenaline can be topped off by using the active of or bringing .Ratings
![4 stars](/wiki/images/b/b1/4-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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