Berserker - Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS Berserker raid build focussed mainly on Burning and
Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and
make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.Its damage is heavily dependent on remaining inside Alacrity uptime.
Skill Bar
Weapon Variants
- Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.
Skill Variants
- is higher DPS than , but it is more awkward to use in the rotation.
Template Code
Specializations
Equipment
Viper
Sinister
Viper
Sinister
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure.
is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
-
- or for a cheaper alternative
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
Basic Sword Section
- ⇒ ⇒ - if you use any rage skills on sword, you don't have to finish the auto chain
Basic Longbow Section
- Autoattack and until Scorched Earth is available
Weapon swap
- Return to start of sword section
Video example (offhand torch and wild blow)
Video example (offhand torch and sundering leap)
Breakbar
- Your most easily accessible strong CC is
- If you know you will be using , you may wish to delay so you can immediately break the self-stun.
.
- is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use
- Use off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to.
, and off cooldown.
- You may need to use
- You can also use it for extra damage if triggers and you have no other Berserker skill to detonate the aura with.
occasionally to prevent yourself dropping out of Berserk - combo with .
- If ⇒ ⇒ immediately after.
- As you delay until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
- Although this combo extends the time you spend on Longbow you still want to only use twice.
is available after using , use - You can freely interrupt your Sword auto-attack chain without losing DPS.
- Swap off from Sword as soon as your weapon swap is available.
- Use
- If ⇒ . is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do
off cooldown (if using).
- You can provide extra might for your group by using inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings
![3 stars](/wiki/images/f/f0/3-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
![3 stars](/wiki/images/f/f0/3-star.png)
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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