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Holosmith - Protection Holo

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damageSupport and Bunkering

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the October 8, 2024 patch.


Overview

A tanky PvP Holosmith build made to win duels and occasionally help out in team fights by bringing both damage and support to the table.


Skill Bar

Sword/Shield
Utility
Elixir Gun
Elite Mortar Kit


Utility Variants

For the optional slot:

  • Thumper Turret - 3 Blast finishers and a stun break on toolbelt, plenty of combo potential and good CC. Experimental Turrets on Inventions is worth considering with this skill for added Protection Protection synergy.
  • Elixir U - stun break and some burst with Quickness Quickness.
  • Spectrum Shield - purely a defensive choice, great against every type of pressure.


Template Code

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Specializations

Variants

  • If you're expecting to be dueling Power based specs, take Light Density Amplifier.


Equipment

Sword
Shield
Sigil
Sigil
Rune
Amulet


Equipment Variants

  • Sigil of Cleansing over Intelligence for more sustain.
  • Rune of Herald is a bit more squishy but has minor Protection Protection and boon synergy.
  • is a more tanky option, should you need extra sustain.


Usage

To be added


Ratings

This build has a rating of 5 stars based on 11 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • August 2021
After it's recent resurgence it quickly became one of the top performing builds in the game mode. Holo in general is one of the strongest specs out there at the moment.
5 stars
Greens gave this build 5 stars • October 2019
A great, easy and versatile build for duels and support.
5 stars
DeDoctor gave this build 5 stars • August 2019
This build has great sustain, good damage, and pretty good support with boons and cleanses from protection. A great side node duelist!
5 stars
Katzenfutter gave this build 5 stars • March 2019
A great build. It got a lot of sustain, decent damage and is a great addition to teams which rely on boons.
5 stars
Ulkhan gave this build 5 stars • January 2019
Amazing at matches, a bit slow at duels but win them all. Nice variant for everything, and especcially- condi.
5 stars
Bobruler0896 gave this build 5 stars • August 2018
In my honest opinion though; the basic build is 'okay', you just have to re-tune it to your playstyle. I do honestly believe the S/Sh works a lot better for this build. Rifle is too lack-luster and useless for anything other than auto-spamming. Plus you get a lot more tankiness and easy access cleansing with shield o/h.
5 stars
Shirin gave this build 5 stars • July 2018
Great build ton of sustain and lots of fun to play!
5 stars
AlekSeven gave this build 5 stars • April 2018
A good build that helped me and team to survive the condi bomb of 2 Scourges. Good mobility with PH 2 and a lot of boons with convert and Supply crate with Exp Turrets. Ran this in ranked it it deserves its good note.
5 stars
Zoopop44 gave this build 5 stars • April 2018
great to play and throw you enemies off by not expecting a build like this.
5 stars
Filthi gave this build 5 stars • March 2018
as of my own understanding of gw2 mechanics/meta right now, i cant see why maurader isnt present as the main or secondary choice for amulet using this build. My Decision for marauder factors on the low health pool vs meta condi scourge. Having the extra hp for fighting condi is a big help. more hp = more time to kill them before healing yourself for a bigger burst. the time givin in fighting condi builds is helpful. toughness counters power ---> but does not mitigate condi damage vit counters condi --->but higher hp pool requires more heal once the condi gets toned down i could perhaps see demolisher ammy as more viable
5 stars
CGSN gave this build 5 stars • February 2018
This score reflects how powerful Hard Light Arena with the inventions/alchemy condition converting is. We talked a bit about how great the toolbelt for Medic Gyro was with inventions/alchemy as a 5X protection pulse while Hard Light Arena with its 12 pulses initially escaped our theorycrafting. Thumper turret is pretty clever with the smoke bomb offering a double smoke blast escape from CC. The third utility slot is real difficult to find something that feels great. I haven't tried Photon Wall in this build yet but it was nice to play with in the SD build, so I'll try that out for a bit. Regardless of the small details though, Hard Light Arena is one of the strongest condition-hate skills in the game now with inventions/alchemy and will hard carry teamfights on its own.

Comments

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