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Tempest - Aurashare (GvG)

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Focused on: ControlSupportHealing and Condition cleanse

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Easy

Overview

This build primarily fills the role of the healer and cleanser for its party as an alternative to Druid, Scrapper or Vindicator. Catalyst can also be used instead for the same role, see here for a comparison

is an exceptionally powerful revive skill - in it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place and in it revives up to three players.

Tempest provides high amounts of might provided with

, and as well as unique auras including the very powerful .

For the usage of attunements and skills, Tempest can stick to a relatively simple rotation. While a strict rotation is not optimal in all situations, it is effective for beginners and helps to allow focus on other things while learning.


Skill Bar

Dagger/Focus
Utility


Variants


Specializations

Variants


Template Code

[&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Focus
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

General


Skill Rotation


Overall Priorities

High
Moderate
  • CC
Low
  • Aura/Boonshare


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
    • Be careful about attuning into , since you'll lose access to after leaving it
    • Since your personal stunbreaks are time-gated 'Overloads and you don't have access to Stability Stability and you heavily rely on skills with longer casttimes, you want to position safely
  • Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
Active defense priority


Detailed Explanations

Glyph of Renewal

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Use in on single players and on multiple players if possible
    • Don't delay your cast for this, it is better to get the revive from the wrong attunement over being to late
    • If the teleportation is not needed (or actively harmful), use the glyph in for the extra heal
  • If a downed ally can be safely revived by other means don't use
  • If you are under the effect of you can cast in to revive yourself after timing out


Condition clear


Healing


CC


Aura/boonshare


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health so that you can better predict when to use


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