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Spellbreaker - Spear DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon removal

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Hard
This build was last updated on August 30, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.


Skill Bar

Greatsword
Spear
Utility


Variants

Weapons
  • Spear good DPS option with high range and utility


Template Code

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Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Spear
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Sigils
  • Sigil of Superior Sigil of Energy


Consumables


Usage

Priorities

High
  • Winds of Disenchantment
  • Spike Damage
Moderate
  • Sustained damage
Low
  • Boon rip


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This build has low active defenses
    • Balanced Stance gives Stability Stability and makes you immune to critical hits for its duration, but is very important for protecting Winds of Disenchantment
    • If you think you're likely to completely die with no chance of being rezzed, use Balanced Stance to survive, but if you're likely to be rezzed by an allied Illusion of Life or Signet of Mercy, consider saving the cooldown for Winds of Disenchantment instead
Active defense priority Toggle
  • Balanced Stance - for stunbreaking
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Defiant Stance
  • Whirlwind Attack - general use
  • Balanced Stance - general use


Detailed Explanations

Spike damage

  • Arcing Slice Full Counter Arcing Slice
    • Full Counter should be used exclusively to reset the cooldown of Arcing Slice
    • To ensure Full Counter triggers, you can briefly move into hostile enemy ground pressure.
  • If your adrenaline is too low, use Break Enchantments to activate Loss Aversion
  • For ranged spikes use Maiming Spear Harrier's Toss so both skills land at the same time
  • Use Spearmarshal's Support immediately before using either of your Burst skills since the 1 second fuse time will let you combine the burst


Sustained damage

  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of Hundred Blades is critical to maximizing damage, look for any chance to get multiple ticks off
      • Delaying your Arcing Slice combo for Hundred Blades is worth it in low pressure situations where proccing Full Counter is not guaranteed
    • A stow weapon keybind is very useful to cancel Hundred Blades after enemies move out of the way
  • Use Rush for single target damage even when already in melee
  • Use Signet of Might to make Disrupting Throw unblockable and only cast Disrupting Throw with Signet of Might
    • Avoid casting Signet of Might while Spearmarshal's Support is pulsing as it will eat the charges
Skill priority Toggle
Greatsword
  • Arcing Slice
  • Full Counter - only while Arcing Slice on cooldown
  • Hundred Blades
  • Rush
  • Bladetrail
  • Whirlwind Attack - save to disengage
Spear
  • Harrier's Toss
  • Maiming Spear
  • Spearmarshal's Support
  • Signet of Might + Disrupting Throw


Boon rip

  • Land Winds of Disenchantment on the enemy group while your group is in range to follow up with a spike
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
    • Make sure Balanced Stance is ready every time Winds of Disenchantment is and use it immediately before starting the cast to protect it
    • It is worth casting Whirlwind Attack just to get into a better position for Winds of Disenchantment, even if it hits no enemies
  • Break Enchantments is a great way to proc Loss Aversion to give you enough Adrenaline for Arcing Slice or Harrier's Toss


Ratings

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