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Vindicator - Ventari Vindicator

The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 30, 2024 and is up to date for the April 15, 2025 patch.

Overview

This build provides extreme burst healing and condition cleanse.


Skill Bar

Staff
Mace/Shield
Utility
Utility


Specializations

Variants


Template Code

[&DQkMHwMnRTrcEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
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Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
Sigils


Consumables


Usage

General

  • Make sure to be under 10 energy when swapping legends to activate
    • Don't be afraid to stay in Alliance after your legend swap is ready
      • Swap when out of energy or for burst healing
    • can be useful to keep yourself under the energy threshold


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This build has high active defenses


Detailed Explanations

Healing

General
Alliance
  • can proc three times in one cast, making it your most efficient heal
    • Healing from is around the player character, not at the blast location
    • Be careful with the forced movement on , turn your character before casting to aim towards a safe area
  • Aim to hit focus targets or allies caught in spikes
    • Delay casting until an ally has taken damage
  • Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • should be activated as soon as you enter Alliance
  • Avoid using in Alliance
Ventari


Condition clear

Alliance
  • Your condition clear mainly comes attached to , use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize
Ventari
  • is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with
  • is worth casting on spikes but only if your group is not in need of healing/cleanse


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • February 2025
02/20/2025: Extremely big heal with no downtime for entirety of fight.

Comments

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