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Renegade - Ventari Renegade

This is a test build. You may comment and rate it.

Focused on: Direct damageUtility and Healing

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 30, 2024.


Overview

A support Renegade build for WvW, centered around alacrity share and Stability Stability. Offers access to Alacrity Alacrity and great group utility through Jalis and Ventari.


Skillbar

Staff
Scepter/Sword
Utility
Utility


Weapon Variants

  • Axe


Template Code

[]
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Specializations


Equipment

Head
Minstrels
Shoulders
Minstrels
Chest
Minstrels
Hands
Minstrels
Legs
Minstrels
Feet
Minstrels
Backpiece
Minstrels
Accessory
Minstrels
Accessory
Minstrels
Amulet
Minstrels
Ring
Minstrels
Ring
Minstrels
Staff
Minstrels
Sigil
Sigil
Scepter
Minstrels
Sword
Minstrels
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Gear
  • You can use some Giver stats Giver stats to get 100% boon duration for a slight survivability loss
Sigils
  • Sigil of Superior Sigil of Frenzy


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.

Otherworldly Bond and Mender's Rebuke - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills. Shackling Wave, Warding Rift, Blossoming Aura and Heroic Command are interchangeable in terms of energy cost, so use whichever is best in the situation.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Purifying Essence/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you need to cast Warding Rift (10 energy) to avoid damage you could remove a cast of Natural Harmony (20 energy) and add a cast of Blossoming Aura (10 energy) to still spend the same amount of energy.

Ventari Alac
  • Energy Expulsion - 35 energy
  • Purifying Essencex2 - 50 energy
  • Natural Harmony - 20 energy
  • Orders from Above - 20 energy
    • Total 125
Ventari
  • Energy Expulsion - 35 energy
  • Purifying Essencex2 - 50 energy
  • Natural Harmonyx3 - 20 energy
    • Total 125
Jalis Alac
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Orders from Above - 20 energy
    • Total 120
Jalis
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Heroic Command - 10 energy
  • Blossoming Aura - 10 energy
    • Total 120 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Protective Solace and Heroic Command are useful for dumping energy quickly if something goes wrong


Priorities

High
  • Alacrity
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This build has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Rite of the Great Dwarf - general use
  • Soothing Stone - general use


Detailed Explanations

Alacrity

  • Press Orders from Above as soon as it comes off cooldown


Support

  • Prioritize aiming Inspiring Reinforcement in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land
  • Spam Project Tranquility on your group as often as possible
  • Always use Energy Expulsion before any utility skills in Ventari to benefit from the Empowered Bonus
    • Purifying Essence is usually the best skill to use the second Empower on


Ratings

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