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Harbinger - Quickness Support Power DPS

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on September 20, 2024.

Overview

Power Quickness Harbinger is an aggressive boon support that plays very similarly to the DPS build, with the exception that it spends a little longer in shroud in order to provide more boons. Compared to other boon supports, power Harbinger has difficulty swapping out its utility skills as they all contribute significant damage. This means it typically relies on its Alacrity Alacrity partner to provide other key boons such as Might Might.

Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.

This build is somewhat dependent on Torment Torment uptime to get the maximum benefit from Wicked Corruption. All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.


Skill Bar

Greatsword
Dagger/Sword
Utility


Weapon Variants

  • For players that own Janthir Wilds, Spear can replace Dagger/Sword. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
  • Sword can replace Dagger for more ranged damage, though shroud already provides a good amount.


Skill Variants

Well of Darkness can be swapped out if absolutely necessary:

  • Any Elixir can be used to provide additional boons.
  • Spectral Grasp - AoE pull for easier cleaving.
  • Corrosive Poison Cloud - destroys projectiles.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).


Template Code

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Specializations


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x12
Infusion
x6
Relic

Equipment Variants

  • You want to aim for ~2005-2010 precision (with Sigil of Superior Sigil of Accuracy).
  • Rune of Superior Rune of the Scholar would be a tiny DPS loss.
  • Sigil of Superior Sigil of the Night or slaying sigils if you can benefit from the bonus (replacing Sigil of Superior Sigil of Force).
  • If you don't have stat infusions, use Assassin stats Assassin stats legs.
  • The build gains sufficient boon duration from Twisted Medicine to maintain Quickness Quickness, but it does rely on consistently getting five pulses of Deathly Haste each time in shroud. If you are struggling with this, you can take extra boon duration.
    • Unfortunately, it's awkward to swap in Diviner stats Diviner stats gear as it changes your crit chance, so it might be more convenient to take food/utility such as and/or instead.


Impact Sigil Variant

If you want to benefit from Sigil of Superior Sigil of Impact, you will need to slot in more assassins pieces:

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to aim for ~2155 precision.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Dagger/Sword Rotation

If possible, precast Elixir of Promise just before the fight starts. You could also precast Elixir of Anguish if the encounter doesn't have a boon strip at the start.


Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. Elixir of Anguish
  3. Elixir of Ambition
  4. Well of Darkness
  5. Well of Suffering
  6. Weapon Swap Weapon Swap
  7. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  8. Harbinger Shroud


Harbinger Shroud

Fill the time between key skills with Tainted Bolts. You want to use Vital Draw once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of Deathly Haste.

  1. Dark Barrage
  2. Devouring Cut when almost at 25 Blight
  3. Dark Barrage
  4. Voracious Arc when almost at 25 Blight
  5. Devouring Cut when almost at 25 Blight
  6. Dark Barrage
  7. Exit Harbinger Shroud

You should aim to use Dark Barrage off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight (Devouring Cut and Voracious Arc consume 5 stacks each)
  • Get two uses of Devouring Cut in without delaying your shroud exit
  • Vital Draw triggers Relic of Fireworks, so make sure to use it before the buff runs out


Dagger-to-Greatsword

  1. Hungering Maelstrom
  2. Dark Pact
  3. Devouring Visage (if available)
  4. Gormandize
  5. Consume (if available)
  6. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  7. Weapon swap Weapon swap
  8. Gravedigger
  9. Death Spiral
  10. Elixir of Anguish
  11. Nightfall
  12. Well of Darkness
  13. Well of Suffering
  14. Grasping Darkness
  15. Harbinger Shroud
  16. Repeat Harbinger Shroud Rotation


Greatsword-to-Dagger

  1. Gravedigger
  2. Death Spiral
  3. Elixir of Promise
  4. Nightfall
  5. Weapon swap Weapon swap
  6. Hungering Maelstrom
  7. Dark Pact
  8. Elixir of Promise - this is a priority skill, so don't cast it too quickly
  9. Devouring Visage (if available)
  10. Gormandize
  11. Elixir of Anguish
  12. Consume (if available)
  13. Well of Darkness
  14. Well of Suffering
  15. Life Siphon - almost everything can cancel this skill, so make sure it actually hits
  16. Harbinger Shroud
  17. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Dagger-to-Greatsword Harbinger Shroud Greatsword-to-Dagger Repeat.

Below 50% health, the rotation changes slightly (see below for details).


Video example


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
    • Grasping Darkness and Devouring Visage Consume have long cooldowns and so are only used once each loop.
  • Use Elixir of Ambition off cooldown.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. As Devouring Visage Consume deals lower damage than Gravedigger, you omit these skills from your loop and do two or three extra Gravediggers while on Greatsword (how many depends on how fast you are).

  • Skip the use of Elixir of Promise as well, though you can should use it whenever your Blight drops to 20 stacks or lower.
  • Even though Devouring Visage isn't used for damage below 50%, it triggers Relic of Fireworks, so should be used if this buff drops.


Spear Rotation

Click to view Toggle

If possible, precast Elixir of Promise just before the fight starts. You could also precast Elixir of Anguish if the encounter doesn't have a boon strip at the start.


Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. Elixir of Anguish
  3. Elixir of Ambition to build up blight stacks
  4. Weapon Swap Weapon Swap
  5. Isolate
  6. Well of Darkness
  7. Well of Suffering
  8. Distress
  9. Perforate
  10. Harbinger Shroud


Harbinger Shroud

Fill the time between key skills with Tainted Bolts. You want to use Vital Draw once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of Deathly Haste.

  1. Dark Barrage
  2. Devouring Cut when almost at 25 Blight
  3. Dark Barrage
  4. Voracious Arc when almost at 25 Blight
  5. Devouring Cut when almost at 25 Blight
  6. Dark Barrage
  7. Exit Harbinger Shroud

You should aim to use Dark Barrage off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:

  • It is optimal to use skills at high Blight stacks
  • Ensure you don't sit at 25 Blight (Devouring Cut and Voracious Arc consume 5 stacks each)
  • Get two uses of Devouring Cut in without delaying your shroud exit
  • Vital Draw triggers Relic of Fireworks, so make sure to use it before the buff runs out


Spear-to-Greatsword

  1. Addle
  2. Extirpate
  3. Isolate
  4. Perforate
  5. Elixir of Ambition, or Elixir of Promise if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
  6. Distress
  7. Perforate
  8. Weapon Swap Weapon Swap
  9. Gravedigger
  10. Death Spiral
  11. Elixir of Anguish
  12. Nightfall
  13. Well of Darkness
  14. Well of Suffering
  15. Grasping Darkness
  16. Harbinger Shroud
  17. Repeat Harbinger Shroud Rotation


Greatsword-to-Spear

  1. Gravedigger
  2. Death Spiral
  3. Dusk Strike - a single auto is optimal if you're fast enough
  4. Nightfall
  5. Weapon swap Weapon swap
  6. Addle
  7. Extirpate
  8. Isolate
  9. Perforate
  10. Elixir of Anguish
  11. Distress
  12. Perforate
  13. Well of Darkness
  14. Well of Suffering
  15. Harbinger Shroud
  16. Repeat Harbinger Shroud Rotation


The full loop cycles between Harbinger Shroud Spear-to-Greatsword Harbinger Shroud Greatsword-to-Spear Repeat.

Below 50% health, the rotation changes very slightly (see below for details).


Rotation Explanation

Necromancer's Spear is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called Soul Shards Soul Shards that caps at six stacks. Perforate consumes these stacks for a burst of damage and healing. Addle and Extirpate generate four and two stacks, respectively, so these are used for the first Perforate. Distress generates six stacks, and so it is used both to recharge, and power the second Perforate. You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Spear (or exit shroud to it) use all available skills once, refreshing Perforate with the flip skill of Isolate and using it a second time.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. All this means is that you replace the single Dusk Strike with a Gravedigger.


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