Scourge - Support Scourge (WvW)
The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 12, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons, provide barrier and bring rez utility with
Skill Bar
Axe/Warhorn
Greatsword
Utility
Variants
- Weapons
- Axe/Warhorn ⇒ Spear
- Warhorn ⇒ Focus
- Utility
Template Code
[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Axe
Minstrel
Minstrel
Warhorn
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Outgoing healing can be swapped to boon duration at the cost of less rez power
- Relic
- Sigils
Consumables
-
- Alternatives: or
Usage
General
- It is extremely important to use deliberately to proc , do not waste it.
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Support
- Transfusion
- Low
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Use off CD whenever the enemy group is in range
- Your Punishment skills all remove boons, but with the exception of
- Try to aim them to hit both allies and enemies as much as possible
should be prioritized on allies
Support
- Use and as often as possible on pushes and during extended engages
- Barrier lasts 5 seconds after application before decaying
- Make sure to use
- Save your final charge of when there is 12 seconds or less left on 's cooldown
on your group before casting , or
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
Transfusion
- Use to activate
- After transfusing, interact with the rez to activate and quickly revive them
- Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive
Ratings
Strong barriers and all of the utility that necro offers: (boon strips/corrupts), pulls via GS, well bombs. Perm alac is iffy. I'd say alac uptime is maybe closer to ~75%. It's a good build, but not sure if good enough to replace secondary support/healer (tempest, druid or heal vindi) in a 5-man grp. It's super fun seeing the big barrier numbers though!
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium