Catalyst - Power Catalyst
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to
improving all your attributes.Moreover, this build can provide Quickness to nearby allies by changing the weapon and 2 traits.
Template Code
Skill Bar
Weapon Variants
Usage of spear requires Janthir Wilds.
- Hammer use hammer if you don't have access to spear.
Skill Variants
Heal skill
provides good passive healing.
- - if burst healing is required.
- - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
- provides extra damage if a stunbreak is not needed.
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
lets you use twice.
Specializations
- Variants
- Fury. + : if someone is giving you permanent
- Quickness. + : when playing in groups and you wish to provide
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You want to always use the fire
to trigger .You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching:
right after to increase its damage, and while under the effect of .Quickness
You can provide quickness with the traits
+ . Consider doing so when playing in groups.lets you generate energy even while a sphere is deployed, so you can summon each element's sphere when you swap attunements and shouldn't run into energy problems.
Consider using some Diviner trinkets if you're struggling to maintain permanent Quickness.
Defense
- Protection via .
- provides healing.
- evades.
- stability.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
CC
- /
Ratings
Comments
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