Engineer - Core Condi Explosions
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on December 08, 2024.
Overview
Core Condi Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower
Skill Variants
Template Code
[&DQMGJS8tHR0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variant
- - Slightly more damage. A lot less healing than .
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Weapons
- Mainhand - Pistol - Although the build will not be as fast and will lose Protection & Vigor uptime, if you want to play this build as F2P this is a viable & higher damage alternative.
Sigil
Amulet
Rune
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.Offence
- High Damage Skills - - - -
- Anti Reflection Options: , &
- Use , , & to get rid of stacks quickly.
Defense
- / / / - When in duels use your access to your multiple CCs to keep enemies inactionable.
- Stability on the build. It can also cleanse with use of . - Use this skill when being focused by multiple targets and at risk of CC chains. is the source of
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape. - The primary use of this skill is for mobility &
- - Use to hit opponents outside of condi grenade range.
- & - To close or widen gaps.
Burst & Combos
These are also effective on targets hit with
.- + + -> -> -> -> -> -> |
- + + -> -> -> -> .
- + + -> -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.Ratings
Comments
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