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Engineer - Core Condi Explosions

This is a test build. You may comment and rate it.

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on December 08, 2024.


Overview

Core Condi Grenadier makes use of the Relic of Vass while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with Toss Elixir X.


Skill Bar

Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower

Skill Variants

Template Code

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Specializations


Trait Variant

  • Boiling Point - Slightly more damage. A lot less healing than Backpack Regenerator.


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Weapons

  • Mainhand - Pistol Pistol - Although the build will not be as fast and will lose Protection Protection & Vigor Vigor uptime, if you want to play this build as F2P this is a viable & higher damage alternative.

Sigil

  • Sigil of Smoldering
  • Sigil of Agony
  • Sigil of Courage

Amulet

Rune

  • Rune of Traveler



Usage

  • This build is a duelist with team-fighting capabilities.

In order to work this build uses Shrapnel, Steel-Packed Powder & Relic of Vass to apply covers from use of Grenade Kit, Flame Blast or Rocket Fist Prototype. Most of your Relic of Vass stacks will trigger from defensive play. When in melee range you can use Smoke Vent for a bonus cover. Your main damage attacks will be Flame Blast, Shrapnel Grenade, Poison Grenade & Grenade Barrage in damaging order. Put simply Grenade Kit will apply covers and damage; whilst Flamethrower will be your burst condi source.

  • Toss Elixir X - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.

How to play

Keep your range while using Grenade Kit and Flame Blast. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use Toss Elixir X to assist at opportune moments.

Offence

  • High Damage Skills Rocket Fist Prototype - Shrapnel Grenade - Flame Blast - Poison Grenade - Grenade Barrage
  • Anti Reflection Options: Fumigate, Flame Jet & Poison Grenade
  • Use Grenade Kit, Fumigate, Grenade Barrage & Flame Jet to get rid of Relic of Vass stacks quickly.

Defense

  • Rocket Fist Prototype/Magnetic Inversion/Static Shield/Air Blast - When in duels use your access to your multiple CCs to keep enemies inactionable.
  • Elixir X - Use this skill when being focused by multiple targets and at risk of CC chains. Elixir X is the source of Stability Stability on the build. It can also cleanse with use of Bunker Down.

Mobility

Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.

  • Energizing Slam - This move is a slightly slower and higher CD Holo Leap. Use it to create/close distance easily.
  • Acid Bomb - When running while in combat or not under Superspeed Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse Acid Bomb is fundimental to survival on this build.
  • Elixir X - The primary use of this skill is for mobility & Stability Stability rather than damage. Once Acid Bomb won't be sufficient use Elixir X to create/close distance. As soon as active use skill 5 in either transformations to escape.
  • Tranquilizer Dart - Use to hit opponents outside of condi grenade range.
  • Freeze Grenade & Glob Shot - To close or widen gaps.

Burst & Combos

These are also effective on targets hit with Toss Elixir X.

  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Rocket Fist Prototype -> Flame Blast -> Magnetic Inversion -> Shrapnel Grenade -> Air Blast -> Freeze Grenade | Grenade Barrage
  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Rocket Fist Prototype -> Flame Blast -> Air Blast -> Shrapnel Grenade.
  • Relic of Vass + Incendiary Ammo + Explosive Entrance -> Rocket Fist Prototype -> Energizing Slam -> Flame Blast -> Magnetic Inversion -> Shrapnel Grenade

Moa Set-Ups

Once the opponent is hit by Toss Elixir X they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or Immobile Immobile the target(s) with your fastest option being Magnetic Inversion,Static Shield or use Rocket Fist Prototype if nothing else. If you choose to not CC then your burst options are:

  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Flame Blast
  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Shrapnel Grenade
  • Relic of Vass/Incendiary Ammo/Explosive Entrance -> Poison Grenade

It is most effective to Toss Elixir X before you opponent can cleanse since even if you miss your CC you can still be rewarded.



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