Logo Albion iconAlbion Online AoC iconAshes of Creation Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Holosmith - Burn Holo

This is a test build. You may comment and rate it.

Focused on: Burst damage and Condition damage

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on December 15, 2024.

Overview

Burn Holo is a hybrid damage based PvP build for Engineers. This is a fast-paced hybird damage build with mixed melee/ranged skills. The build makes use of Spear Spear's synergy with Engage Photon Forge & Flamethrower to create a strong mixed Power & Condi duelist. This build is also a very strong Might Might stacker.

Skill Bar

Spear
Utility
Flamethrower
Elite Mortar Kit


Skill Variants

Weapons

  • Pistol Pistol x Pistol Pistol - For those who don't have Spear Spear this is the best alternative with use of Prime Light Beam - Can also run Chemical Rounds for reduced power but increase condition damage.

Utility

Choices for utility over Elixir B:

  • Elixir U & Toss Elixir U - Grants Quickness Quickness, Superspeed Superspeed & a third Stunbreak.
  • Elixir Gun - 3rd Stunbreak. Increased healing.
  • Photon Wall - Improves burst defensive ability.
  • Bomb Kit - This is a niche pick but viable due to the Smoke Bomb (engineer) it provides. Replaces access to Stability Stability with Stealth Stealth.
  • Flame Turret - This is also a niche but viable pick due to the Smoke Screen (engineer) it provides. Replaces access to Stability Stability with Stealth Stealth. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger Smoke Screen (engineer).

Elite

  • Prime Light Beam - Greatly increases Burn Burn output. Sets up nice into burst combos.
  • Elixir X - Can be used to improve stability uptime.


Template Code

[&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA]
Copy Template Code

Specializations

Trait Variants

  • Prismatic Converter - Increased cleanse.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulet

  • x Rune of Dragonhunter

Rune

  • Rune of Undead - Condition damage alternative.
  • Rune of Fighter - Power damage alternative.
  • Rune of Divinity - Little bit of everything.

Sigil

  • Sigil of Smoldering


Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using Conduit Surge, Devastator, & Holo Leap. Get big damage using a mix of high power and Burn Burn options. Once closing the gap isn't necessary or possible use Elite Mortar Kit to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap, to widen it.

Burst

A couple example bursts would be:

  • Electric Artillery -> Conduit Surge -> Roiling Skies -> Flame Blast -> Devastator
  • Electric Artillery -> Conduit Surge -> Holographic Shockwave -> Corona Burst -> Photon Blitz
  • Conduit Surge -> Lightning Rod -> Corona Burst -> Photon Blitz
  • Conduit Surge -> Poison Gas Shell/Endothermic Shell -> Flame Blast

Defense

  • Smoke Vent is your 2nd stunbreak.
  • Elixir S & Toss Elixir S - These are your main 2 options to escape pressure. Try to save these skills for avoiding damage.
  • Conduit Surge, Devastator & Holo Leap - Use these skills to widen gap in opportune times. To do this you need to get good at detargeting for use of mobility skills.
  • Compounding Chemicals - This trait actually triggers per stack of Might Might, this makes it a very strong regeneration ability. You can even use Elixir B and other elixirs to do some minor healing when needed.
  • Elixir Shell - When heal is on cooldown use this skill combined with your multiple leap and blast finishers.
  • Endothermic Shell - The Frost Aura Frost Aura given from this skill is very strong when paired with this build. Since this build lacks covers, a reapplying Chill Chill can make the Burn Burn underneath a lot harder to deal with.
  • Flash Shell - Pulses Blind Blind every second. Very hard to attack you in this field on specific classes. Should be used as much as possible.
  • Poison Gas Shell - Leap and blast finishers will cause Weakness Weakness.
  • Air Blast - This skill is actually a projectile reflect for 1 second. Will reflect infront and behind.

Extra Techniques

  • Leave Napalm & Poison Gas Shell on downed bodies as soon as they fall.
  • Once at 25 stacks of Might Might you have a ~30% increase to both condi and power damage.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo