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Daredevil - Acro Speardevil Roamer

This is a test build. You may comment and rate it.

Focused on: Strike damageMobility and Sustain

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on December 15, 2024.

Overview

A Daredevil roaming build focused on evasion and solid damage pressure, featuring the new Spear weapon from Janthir Wilds. This build is focused on typical roaming activities with the perk of being able to brawl with with others more directly in solo fights. It can also assist in zerg clashes thanks to good survivability and plenty of access to boon strip with Bountiful Theft on Steal and Shattering Assault (Spear 3.3).


Skillbar

Spear
Shortbow
Utility


Skill Variants

Heal
  • Channeled Vigor for better endurance upkeep and access to dodges but no condition cleansing. Longer cooldown than Withdraw and can be interrupted.
  • Hide in Shadows - more stealth access and a stronger heal but losing out on the condition cleansing and dodge of Withdraw
Utility

Swap Bandit's Defense with:

  • Blinding Powder for better stealth access but less block and CC.
  • Roll for Initiative for evasion and initiative regen.
  • Seal Area for a funny surprise option and better lockdown for Spear's combos. Requires proper planning and baiting opponents.
Elite
  • Dagger Storm Impact Strike for better kill securing in engagements. Sacrifices the immunity and escape functionality of Dagger Storm, though.


Template Code

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Specializations

Variants
  • Bounding Dodger for slightly higher damage while sacrificing some of the utility of Unhindered Combatant for condition cleanses (especially immobilize). Can take Don't Stop instead of Upper Hand to regain that cleansing, but that sacrifices access to Regeneration Regeneration and initiative recovery.


Specialization Variants

Acrobatics Critical Strikes for higher damage at the cost of less survivability.


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Demolisher
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Spear
Dragon
Sigil
Sigil
Shortbow
Dragon
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x10
Relic


Stats

  • Generally try to get at least 17k HP, then switch to Toughness to further increase survivability. Dragon stats Dragon stats can be swapped with Marauder Marauder stats based on personal preference of having higher Precision or Ferocity.
  • Demolisher is a Toughness variant of Marauder Marauder, granting overall better survivability than just running Vitality. If that isn't a concern, switch the stats of the trinkets to either Marauder Marauder or Dragon stats Dragon stats based on preference.
  • Try to aim for around 80% Crit Chance when not running Critical Strikes Critical Strikes, filling in the rest of the damage stats with Power and/or Ferocity.
    • When running Critical Strikes Critical Strikes, the goal is to have 100% Crit Chance while under the effects of Fury Fury.


Relics

  • Relic of Antitoxin for better condition cleansing if fighting a lot of condi builds. Sacrifices the damage boost of Relic of Fireworks.
  • Relic of the Daredevil when paired with high Ferocity for high burst and guaranteed triggering of Sigil of Superior Sigil of Blood and Sigil of Superior Sigil of Air.
  • Relic of the Sunless for extra surprise burst when using Impact Strike.
  • Relic of Atrocity or Relic of Zakiros for extra healing, especially if run in combination with Invigorating Precision from Critical Strikes Critical Strikes.


Sigils

  • Sigil of Superior Sigil of Celerity over Sigil of Superior Sigil of Air for a burst of quickness when using Steal, Distracting Throw, and Impact Strike (if taken).


Runes

  • Rune of Superior Rune of the Dragonhunter for a bit higher Ferocity over Power.


Consumables

Food

  • - good stats and passive damage mitigation; standard power food.
  • - same stats as the above except with life steal instead of damage mitigation.
  • - non-ascended version of the food above, without the sustain.
  • - more dodging.


Utility

  • or


Usage

General

  • WIP


Spear

  • WIP


Shortbow

  • WIP


Overall Priorities

High

  • WIP

Moderate

  • WIP

Low

  • WIP


Ratings

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