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Mechanist - Spear Mechanist

This is a test build. You may comment and rate it.

Focused on: Power damageMobility and Control

Designed for: PvP Conquest

Expansions required: End of Dragons buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on January 14, 2025.

Overview

Mechanist is a roamer build with great mobility and burst damage.

Skill Bar

Spear
Utility
Elixir Gun
Tool Kit


Skill Variants

Weapon & Kit

You can replace Spear Spear & Tool Kit with:

  • Hammer Hammer & Grenade Kit - Use Grenade Kit mostly while at melee range as the projectiles are slow since you won't be using Grenadier. This is much slower but equally strong option.

Template Code

[&DQMGPiYvRjoNGwAAlQEAABAbAACKAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
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Specializations

Trait Variants

  • Flashbang - Increased sustain. Recommended for beginners.
  • Mech Arms: Jade Cannons - Gives the build another ranged option. Less burst more DPS.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relic

  • Relic of the Water
  • Relic of the Astral Ward
  • Relic of Mosyn

Rune

  • Rune of Scholar


Usage

  • This build is for taking 1v1s and bursting. This build has very low cleanse and resustain, try to avoid taking team focus.

How to Play

Close the gap with your target using Conduit Surge, Devastator, Magnet, Acid Bomb or Shift Signet. Get pump big damage through the use of EE and your Mech. Once closing the gap isn't necessary or possible use Elixir Gun to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.

How to use Kits

To be used for defensive play at range or aggressive at melee.
Elixir Gun Skill Use
Tranquilizer Dart Once an enemy is too far to catch or the gap isn't worth closing, use this skill to maintain damage pressure.
Glob Shot This skill has a very strong niche usage for mechanist. When you and your mech are both stood within 600 range of the first hit target, glob shot will bounce between the two of you before returning to it's orginal target. This technique however is limited by RNG. With each extra enemy or ally target in the area the chance of this happening goes down by 50%.
Fumigate Can be used to hit through walls and poison downed enemies.
Acid Bomb This skill makes for a great burst finisher, use it to deal fast unblockable damage and escape pressure.
Super Elixir This is your only resustain option besides heal. Use it as frequently as possible and also to cleanse. Gain Light Aura Light Aura with Conduit Surge to improve your chances in condi match ups.


To be used for melee play and kiting.
Tool Kit Skill Use
Smack Strongest melee auto-attack on engineer. Use this instead of the Spear Spear auto-attack. If you don't like the 3rd hit then mix the two auto-attack chains together into a 5 hit sequence.
Box of Nails Always use this while running away. It doesn't seem impressive at first but this cripple cripple will help you build a gap when timed right.
Pry Bar Good burst finisher especially after using Conduit Surge, Lightning Rod & Devastator.
Gear Shield Your main defensive cooldown. Use when in a dangerous situation.
Magnet This move still has a few tricks even with invisible magnet gone. Canceling the magnet has the animation presist, be sure to cancel magnet if you predict a dodge and they may still dodge. On magnet start-up, use about-face > during it's channeling run away from the opponent > right before the skill triggers, use about-face again and pull the opponent, using those tricks I increased my magnet success rate in 1v1s.

Burst

Your full burst would be:

  • Explosive Knuckle + Explosive Entrance + Electric Artillery -> Conduit Surge -> Devastator -> Pry Bar -> Glob Shot -> Acid Bomb

Mix and match that burst as you see fit.


Extra

  • Build is relativly weak to condi pressure.
  • Sky Circus is a 5 second launch.
  • Roiling Skies with focus is a 3 second launch.
  • Overclock Signet(Jade Buster Cannon) can be used for an unblockable ~4k hit, but make sure you don't use it when the mech is at risk of dying as you need Overclock Signet to respawn the mech.
  • Overclock Signet the Crash Down from this skill actually does x4 than the regular Crash Down. However it has 2 seconds of startup and casts on a random target within ~600 range. It also stunbreaks, this almost makes up for the fact that mech lost 3 core engi stunbreaks.:)


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