Specter - A/D Rending Shade
This is a test build. You may comment and rate it.
Focused on: Mobility, Condition damage and Utility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on January 17, 2025.
Overview
A tanky, slippery, and generally versatile Specter build that aims to land a large number of Stability to enable CC to land for . With strong sustain and mobility it can duel, +1 or teamfight relatively well.
Skill Bar
Axe/Dagger
Dagger/Pistol
Utility
Skill Variants
Heal
- - higher mobility, trait synergy and group utility, but worse access to stealth and less condition cleansing.
Utility
Viable utility choices (for skills that aren't
):- - low cooldown stunbreak (28s) which procs a number of traits with its shadowstep. Great for landing , overall a good defensive & offensive pick.
- - easy access to stealth, but lacks the mobility given by other available skills. Great for getting a out in a pinch. The most fragile and linear stunbreak.
- - a stunbreak with evasion. Gives you 4 initiative as well upon use, which is nearly enough for another or . Somewhat difficult to use properly as stunbreaking with it prevents you from going in any direction but backwards, which is counterproductive if you need to .
- - anti-roam, can teleport you and an ally extremely far (and causes you to arrive with stealth). Stunbreak.
- - good for teamfights or against projectile-heavy duelists. Somewhat low cooldown for what it does.
- - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies.
- - if you're up against low amounts of projectile hate and stability, this can be excellent at proccing and being generally annoying.
Elite
Viable elite choices:
- - the best defensive option. 90s cooldown, but allows you to dodge burst or correct mistakes. Pick this if you intend to duel a lot.
- - the teamfight/lockdown elite. Thanks to this ability will consistently land and generally lead to the death of anyone who doesn't have stability or a stunbreak. Remove boons first with and lock them down with this elite. Like all Specter wells, shadowstepping with a skill like or during the cast will extend its range.
Template Code
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Specializations
Variants
Cripple application.
is strong against low-resistance builds, mostly for its - is a strong pick vs. power builds in duels or if you are confident in dodging condi builds.
Equipment
Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
is very, very strong since the build is constantly shadowstepping. However it can be swapped out for better utility:
- - boon corruption for , great synergy with , generally a monster in teamfights. Weaker in skirmishes and duels.
- - a lot of fun and solid cover paired with .
Runes
- - better damage, lower mobility. and shadowsteps can help offset the lack of mobility.
Sigils
- over - if you need a more specific type of cleanse.
Usage
Basics
- Use
Torment damage, so hitting enemies with the recall will deal substantially more damage than normal.
, , and until you have 5 or 6 axes, then recall them with . Axes recalled deal
- Use
Stability.
to daze targets who do not have
- Watch your target's buffs; if they have
Magnetic Aura, 24px Distortion or some other reflect, stop attacking; reflected/blocked/evaded projectiles don't count as "your" axes for the sake of recalling them later.
- Try to time your to dodge an enemy's big attack; it provides 1/2s of evasion.
- When the opportunity presents itself (e.g. you are low on initiative, just used , or you want to burst), .
Elite specialization basics
- Specters gain access to their own version of called , at the cost of less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
- Using (Specter's version of ) and spending Initiative builds Shadow Force. In this build, shadowstepping will also build Shadow Force thanks to .
- Opening or exiting Shadow Shroud with
Stability.
will cover you in a chaotic situation since it gives 3 stacks of - Landing
Chill will help land shroud skills 2 and 3 ( , ), which can otherwise be walked out of due to their delay and small AoE radius.
's - So generally, 5 > 4 > 2 > 3.
- Don't underestimate as a filler; it has good range and damage, and is great to use while regenerating initiative.
- Shadow Shroud can be used to stack
Stealth.
- (Shroud 2) is a delayed blast finisher.
- (Shroud 3) is a leap finisher.
- use
Stealth without using all of your initiative.
, shroud 2 & 3, leave shroud and for a healthy duration of
General
- Damage is primarily
Torment, dealt with recalled axes ( ), , interrupts with , and the Shroud abilities 2 & 4 ( & respectively, which hit hard thanks to ).
- Axe/Dagger is the main weapon set of the build, the other is for stealth via and . Off-hand pistol also has , which, with proper timing, can be used to deal a good bit of damage with .
- Stealth between points with and a leap finisher (e.g. ) to conceal your movement and also stack . The stacks from this trait don't have an upper limit, so you should be going in and out of stealth frequently.
- Axes remain even if they don't hit anything, so long as they weren't dodged, evaded, or invuln'd. Keep throwing them during downtime.
- 's range can be extended by using a shadowstep in the middle of the cast. The Well will spawn underneath you after the shadowstep. This can be used with , , ...
- The sources of condition cleansing are , , , your on-swap weapon sigils, and if taken, .
Defense
- Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
- gives a strong barrier whenever you stealth, and as such landing is extremely important to the longevity of the Specter.
- > > weapon swap > works if performed quickly.
That said, this build lacks Resolution and
Protection outside of stolen boons from .
- Avoid throwing if you need to quickly restealth. Normally you will not be revealed if you attack immediately after leaving stealth, but ambush skills still do, even if they land while you are visible.
- When in doubt, shadowstep out!
Ratings
Comments
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