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Tempest - Fresh Air

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on February 11, 2025 and is up to date for the February 11, 2025 patch.

Overview

A Power Tempest Tempest build for open world. This build has high AoE damage plus some boon generation for self and allies, most notably Might Might and Fury Fury. Cast

to fry your enemies with a nimbus of lightning, then do it over and over again thanks to refreshing its cooldown.

With the trait

, the build can also sacrifice damage to provide Alacrity Alacrity to allies.

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Skill Bar

Scepter/Warhorn
Utility


Weapon Variants

Scepter Scepter+Warhorn Warhorn we default to scepter+warhorn as they provide a good mix of damage and support.

  • Sword Sword+Offhand dagger Offhand dagger provide the highest damage. Sword usage requires Weaponmaster Training with Secrets of the Obscure.
  • Spear Spear - can be considered by players with Janthir Wilds, providing great AoE damage, but it's harder to use.

Skill Variants

Healing

provides strong burst heal and a boon based on attunement. Other alternatives are:

  • - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
  • - weak heal, but heals in an AoE and cleanses 1 condition per pulse.
  • - very situational heal that removes up to 8 conditions throughout its long channelling time.

Utilities

is here only for the precision buff, so never cast it. If you already have 100% crit chance because you're using full Marauder Marauder gear, equip a different skill.
has low cooldown, decent damage, and provides Might Might.
combines damage, defense, and crowd control. Provides Magnetic Aura Magnetic Aura to reflect projectiles.
Other alternatives are:

Elites

is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and Knockback Knockback, on Air for a Stun Stun, or on Earth for defense and tanking.

  • - very situational skill that can be considered against certain bosses with oneshot attacks.


Specializations

Variants
  • - sacrifices defense for extra damage. The loss of Stability Stability from may cause you to be interrupted while using an Overload, so be careful about that.
  • - useful in groups to provide allies with Alacrity Alacrity. You can technically provide permanent alacrity with only the bonus concentration of , but this isn't realistic in real fights. This trait works best if you can acquire more concentration from food or gear like Diviner Diviner.

Fire

If using Spear Spear or Sword Sword, replace Water with Fire.


Equipment

This build uses the same gear as power weaver and power catalyst for ease of gearing.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Scepter
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6


Relic
  • is almost identical to
    . Either can be used.
  • You can use
    to trade a minor amount of damage for sustain,
    to start combat with boons, or
    for a little extra defense.
  • Equip the highest tier Jade Core you can afford.
  • In open world, you can consider using full Marauder Marauder gear instead of Berserker to sacrifice a small amount of damage for a massive health increase. If doing so, switch your runes to
    . The amulet can be Dragon Dragon. With this gear set you no longer need and can use another damage or utility skill instead.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Overloads

Overloads are the profession mechanic of the tempest. After attuning to an element, remain in it for a few seconds to achieve Singularity, allowing you to press the attunement key again to Overload that attunement and cast a powerful skill but place the attunement on a long recharge.

In this build, you will focus on

.

Damage

resets the cooldown of every time you critically strike while attuned to a different attunement. This includes resetting the cooldown of . Thus, the idea behind the build is to use Overload Air, attune to another element and maybe use some skills of that element, and then return to Air, triggering and getting the extra ferocity from Fresh Air and the extra damage from .

Your goal is to spam

for damage. If you are playing alone, you can also for damage and Might Might. Since creates a fire field, you can use combo finishers to provide yourself and nearby allies with even more might (See: Guide:What are Combo Fields).

After Overloading, attune to another element, cast 1 or 2 skills then return to Air since

has recharged it.

Opener

Against bosses and other strong enemies, try to follow this opener:

  1. and
  2. fill the gap with one auto attack
  3. +
  4. and
  5. + until

Spear

If using Spear Spear (requires Janthir Wilds), replace the Water traitline with Fire as indicated above. Your priority is still to spam

, but you will want to use , and as well, which will obviously work better if an ally is giving you Quickness Quickness so you don't delay Overload Air too much.

  1. and
  2. and
  3. and
    • (skip if you have alacrity)
    • (skip if you have alacrity)
    • (skip if you have alacrity)
  4. and autoattack until Overload is ready, then repeat from step 1.

Always empower

by casting directly before.
It's generally not worth it to stay in Earth for , but you can do it if you don't have Alacrity Alacrity from other players. Likewise, Water attunement should only be used if you need condition cleanse from or a little healing from .


Auras

Auras provide useful benefits to yourself. If needed, they can be shared to nearby allies by using the trait

and even provide boons with . You have several skills that produce auras, including your overloads thanks to :

Elementals

Elementals are really good allies in any open world elementalist build. Their only downside is that they die when you mount up. Consider summoning a few elementals before fighting bosses or other tough enemies.

Glyph of Lesser Elementals

summons one elemental for 2 minutes. If you cast it off cooldown, you can have 3 elementals alive most of the time.

  • The Lesser Fire Elemental deals good melee range AoE strike damage and Burning Burning, and provides Might Might. It has the highest AoE damage of all Lesser Elementals.
  • The Lesser Ice Elemental deals very low damage and inflicts a lot of Chill Chill (80-90% uptime) through an ice combo field.
  • The Lesser Air Elemental deals great single target damage and generates Swiftness Swiftness. It has the second best damage behind Fire, but it's single target.
  • The Lesser Earth Elemental deals low damage, inflicts Weakness Weakness, and is very tanky.

Glyph of Elementals

Elementals have the same attacks and behaviour as Lesser Elementals, but can be commanded to do an additional skill.

  • The Fire Elemental can be commanded to deal damage and Burning Burning in an AoE.
  • The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, knocking back enemies, and removing 1 condition.
  • The Air Elemental can be commanded to Stun Stun for 1.5 seconds.
  • The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple, while providing 3 seconds of Protection Protection to nearby allies.

Defense

Crowd Control


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • June 2024
Great mix of damage, boons, and utility. And very fun to just spam overload air over and over again, especially now that its damage has been buffed.
5 stars
Starlitjupiter gave this build 5 stars • April 2023
Fresh Air Tempest is a mainstay in optimized farm zergs. While it doesn't pack the same punch that Condi Weaver or Catalyst would solo, it provides extremely high cleave / AOE while also maintaining high uptime on Alacrity for itself and nearby allies, something that is essential for a good zerg. In short, this is by far the best elementalist build for general group play in open world and I strongly recommend it.

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