Spellbreaker - Staffbreaker Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage, Control, Sustain and Mobility
Designed for: WvW Roaming
Overview
Staffbreaker is a more defensive take on Spellbreaker for WvW roaming, adding extra sustain to the usual formula without sacrificng too much damage. Staff itself is a rather versatile weapon that's good for more than just healing, as it has plenty of mobility and even some CC. While the build's main focus is dueling, if you end up roaming in a group Staff can also provide support for others.
In terms of damage Dagger does the heavy lifting here, bringing solid pressure to the table not just in form of damage, but also unblockable attacks, CC and boon removal.
Skill Bar
Template Code
Specializations
Variants
- could be useful against ranged enemies, as both sets have access to blocking skills.
Variants
- could be a significant damage increase if you can afford to play with fewer cleanses.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Marauder
Marauder
Marauder
Demolisher
Demolisher
Demolisher
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
Relics
- - better CD recovery and a bit of extra healing. Decent defensive choice even after the nerfs.
- - more consistency on your hard hitting skills.
- - higher burst potential.
Runes
- - higher damage.
- - better sustain without sacrificing much damage.
Consumables
Food options
- - a very strong defensive option which improves your endurance regen and adds a bit more damage. Highly recommended due to relic and trait synergy.
- Budget version:
- - passive damage mitigation and great stats.
Utility
- or .
Usage
To be added
Related Builds
- Spellbreaker - Duelist Staffbreaker - sPvP version of the build.
Ratings

Comments
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