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Untamed - Quickness Support Power DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on February 24, 2025.

Overview

Untamed is a highly survivable, powerful damage dealer and very useful melee offensive support with surprisingly high flexibility.

Featuring better control to its pets and access to the Unleashed Ambush type of skill, Untamed overall usefulness has another dimension beyond its pool of weapons and utility skills, and that dimension comes from pets. Similar to Soulbeast Soulbeast, Untamed can use and manage 3 different skills at will depending on the current pet, but unlike Soulbeast, these skills are tied to the pet, using its stats and animation locks (this means that you can use any pet skill without interrupting any of your own animations at all).

Untamed gets built-in and non-commital higher vitality than the rest of the Ranger specializations, extremely solid sustain and a wide array of defensive tools; with these qualities being inherent to itself there's no requirement to sacrifice part of its powerful offense, as such, it's usually considered one of the top-tier Open World specializations.

Regarding Untamed's playstyle, it is generally fast-paced, with many instant casts, a pet to manage and a rotation based on switching stances, improvisation on real encounters and a focus on the overall rotation loop. However, most of its skills can be queued and mistakes on the rotation are easy to manage and not considerably punishing, thus, can be considered a low skill floor/high skill ceiling specialization.

Untamed is somewhat limited by an important conditional, as it is having skills and traits that are reliant on enemies being defiant. While it is rare, easy to determine and doesn't suppose a massive loss, that is to consider.


Skill Bar

Jaguar
Electric Wyvern
Spear
Sword/Axe
Utility


Weapon Variants

Untamed has a lot of viable weapon options that perform very similarly. The highest damage options use Spear along with either Hammer or Sword/Axe. Sword/Axe has been chosen as the default as it has better burst and does better damage against non-defiant enemies (though this is rare in instanced PvE), but the damage difference is so small you can play whatever you prefer.

Mace/Mace can be paired with Hammer or Spear for more utility, but a moderate DPS loss.

The highest DPS option for players that don't own Janthir Wilds is Sword/Axe and Hammer.


Skill Variants


Pet Variants


Template Code

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Specializations

  • Untamed Untamed's and Nature Magic Nature Magic's master traits are not important, and can be changed at will.
    • However, note that traiting might make tracking Quickness Quickness harder, as it will cause yourself to experience different and better uptime of Quickness Quickness than your actual output.
  • can be changed for by switching for .
    • This will come at a small DPS loss in exchange for access to some group-wide Vigor Vigor and Protection Protection.
    • This change will also reduce your access to CC by switching from a 400 breakbar skill with 360 AoE and a Cooldown of 20 seconds to a 200 breakbar skill with a considerably smaller AoE and a Cooldown of 25 seconds.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Diviner
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • is the best alternative for those without the Janthir Wilds expansion.


Sigil Variants


Consumables

Food:

  • or ascended versions.


Utility:

  • .


Usage

Quickness

Untamed provides Quickness Quickness in a radius of 480 units around the Ranger with the trait

.

  • Every Unleashed Ambush grants Quickness Quickness.
    • There's no need to hit a target to do this and thus it is possible to upkeep boons without any conditionals, yet note that Unleashed Ambush skills are your highest damage sources, so it's preferable to not to just mindlessly waste them.
  • After an Unleashed Ambush, there will be a few seconds where Weapon Swap Weapon Swap will allow the use of a second Unleashed Ambush.
  • This second Unleashed Ambush will also grant Quickness Quickness.

As to provide Quickness Quickness to our group, we shall do the following sequence.

  1. comes off cooldown.
    • In order to get access to the Unleashed Ambush, we'll need to be on first with .
      • We will usually dip there for a bit then proceed to , allowing us to use our current weapon's Unleashed Ambush.
  2. Unleashed Ambush
  3. Weapon Swap Weapon Swap
  4. Unleashed Ambush


Rotation

Start with

. Whenever the pet is unleashed you also want to be using your F1-3 skills off cooldown.

  • Similar to Mechanist Mechanist, there's the option to set F1-3 skills on autocast (only the versions).
  • In general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.

Unleashing and your

F1-3 skills, are all instant cast so can be used during other skills. These skills are used off cooldown in the rotation, however, (F3) can be saved for its use as a mobile projectile block.

Because of

, we want to use as many powerful skills as posible on in order to make use of the 25% damage boost.

is a 7% strike damage boost that lasts for 8 seconds and activates (and resets) on disables.

If bringing

, use it off cooldown without delaying weapon skills.

You can save

for oncoming defiance bars.

Do not delay Unleashed Ambush skills.


Spear rotations

Ranger's spear is unique because all of its 2-5 skills have their own stealth attacks.

provides stealth, and as an ammo skill you can use it frequently to access these stealth attacks. This skill also has a unique effect that allows you to use these stealth attacks even if you get revealed, though using any stealth attack will remove this effect.

Outside of the opener, use

off cooldown.


Opener

  1. All available pet skills [F1-3]
    • Reminder: These are instant casts, which means that you can use these pet skills while using any of the other pet skills without any animation commitment whatsoever.
  2. Weapon Swap Weapon Swap


Sword/Axe Loop

Click to view Toggle


Maces Loop

Click to view Toggle

If using Maces, replace the Sword/Axe loop with this

  1. - activates Force of Nature
    1. All available pet skills [F1-3]
  2. Weapon Swap Weapon Swap


Spear Loop

  1. (Jaguar skill) - this provides normal stealth, so make sure not to reveal yourself before hitting Predator's Ambush
    1. All available pet skills [F1-3]
  2. Weapon Swap Weapon Swap
  3. Return to the start of the Sword/Axe Loop


Hammer rotations

Outside of the opener, use

off cooldown.

use will change depending on your weapons as you want to use it to maintain the buff from
based on where your CC happens. If you're not using this relic, you can just use it off cooldown.

  • With Spear, you should use it at towards the end of the Spear section.
  • With Maces or Sword/Axe, you should use it near the start of the Hammer section


Opener

  1. All available pet skills [F1-3]
    • Reminder: These are instant casts, which means that you can use these pet skills while using any of the other pet skills and, both and without any animation commitment whatsoever.
  2. (if using)
  3. Weapon Swap Weapon Swap


Spear Loop

Click to view Toggle
  1. (Jaguar skill) - this provides normal stealth, so make sure not to reveal yourself before hitting Predator's Ambush
    1. All available pet skills [F1-3]
  2. Weapon Swap Weapon Swap
  3. Return to the start of the Sword/Axe Loop


Sword/Axe Loop

Click to view Toggle


Hammer Loop

  1. (if paired with Maces or Sword/Axe)
  2. x3
    1. All available pet skills [F1-3]
  3. Weapon Swap Weapon Swap


Video example


Crowd Control

Untamed's access to CC is very solid. These are your options:


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