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Spellbreaker - Spear DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDps and Boon removal

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Hard
This build was last updated on February 28, 2025 and is up to date for the April 15, 2025 patch.

Overview

A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and extreme boonrip.


Skill Bar

Greatsword
Spear
Utility


Variants

Weapons
  • Greatsword Staff good DPS option with high range and utility
  • Greatsword Sword/Axe


Template Code

[&DQIEGzM6PRUpDwAAqQAAACcWAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Spear
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Sigils


Consumables


Usage

Priorities

High
Moderate
  • Sustained damage
Low
  • Boon rip


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This build has low active defenses
    • gives Stability Stability and makes you immune to critical hits for its duration, but is very important for protecting
    • If you think you're likely to completely die with no chance of being rezzed, use to survive, but if you're likely to be rezzed by an allied or , consider saving the cooldown for instead
Active defense priority Toggle


Detailed Explanations

Spike damage


Sustained damage

  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of is critical to maximizing damage, look for any chance to get multiple ticks off
    • A stow weapon keybind is very useful to cancel after enemies move out of the way
  • Use for single target damage even when already in melee
  • Use to make unblockable and only cast with
Skill priority Toggle


Boon rip

  • Land on the enemy group while your group is in range to follow up with a spike
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
    • Make sure is ready every time is and use it immediately before starting the cast to protect it
    • It is worth casting just to get into a better position for , even if it hits no enemies
  • is a great way to proc to give you enough Adrenaline for or


Ratings

This build has a rating of 0 stars based on 0 votes.
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Comments

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