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Catalyst - Power Catalyst

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on March 04, 2025 and is up to date for the February 11, 2025 patch.

Overview

Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to

improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent Quickness Quickness

Template Code

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Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds.

  • Scepter Scepter + Dagger Dagger use scepter+dagger if you don't have access to spear.

Skill Variants

Heal skill

provides good passive healing.

Utility skills

Elite skill

lets you use twice.


Specializations

Variants


Equipment

Ascended gear is not required.

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness Quickness thanks to

and . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait , you can generate Energy even while a sphere is deployed. The Fire Sphere will also trigger .

You also gain improved attributes from Elemental Empowerment effect from traits like

.

Damage

The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching:

right after to increase its damage, and while under the effect of .

Quickness

You provide quickness with the traits

+ . Whenever you swap to an attunement, use its Sphere.

lets you generate energy even while a sphere is deployed, so you won't have energy problems.

Consider using some Diviner Diviner trinkets if you're struggling to maintain permanent Quickness Quickness.

Defense

CC


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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