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Engineer - Core Condi Explosions

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Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Hard


Overview

Core Condi Grenadier makes use of the

while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .


Skill Bar

Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower

Skill Variants

Template Code

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Specializations


Trait Variant


Equipment

Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Weapons

  • Mainhand - Pistol Pistol - Although the build will not be as fast and will lose Protection Protection & Vigor Vigor uptime, if you want to play this build as F2P this is a viable & higher damage alternative.

Sigil

Take over

:

Amulet

Rune



Usage

  • This build is a duelist with team-fighting capabilities.

In order to work this build uses

, &
to apply covers from use of , or . Most of your
stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.

  • - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.

How to play

Keep your range while using

and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.

Offence

Defense

Mobility

Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.

  • - This move is a slightly slower and higher CD . Use it to create/close distance easily.
  • - When running while in combat or not under Superspeed Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build.
  • - The primary use of this skill is for mobility & Stability Stability rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape.
  • - Use to hit opponents outside of condi grenade range.

Burst & Combos

These are also effective on targets hit with

.

Moa Set-Ups

Once the opponent is hit by

they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or Immobile Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:

It is most effective to

before you opponent can cleanse since even if you miss your CC you can still be rewarded.



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