Reaper - Condi Dread Reaper
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage
Designed for: Open World
Overview
A fun, frenetic, solo open world condition Reaper build with both strong condi burst and strong sustained condi damage. It can self-maintain 25x Might, 25x
Vulnerability, duration-capped
Fury (30s), duration-capped
Quickness (30s), 50+ stacks of
Bleeding, plus a few stacks of
Poison and
Torment.
This varies depending on how many enemies you're fighting, with more enemies making it easier to max out those boons and conditions, due to Fear and
Chill explosions hitting multiple mobs, proc'ing those boons and conditions multiple times.
But it is still possible to max them out when solo'ing a single Champion monster, if you can cycle through the rotation fast enough and avoid getting interrupted or CC'd. No Concentration or boon duration is needed to max out all boons against large mob packs, but may be useful when solo'ing Champions.
- Core mechanics
Fear applies
Quickness,
Fury, and
Chill. There are five abilities that apply Fear, and you rotate through them as quickly as possible.
Chill applies
Bleeding and
Vulnerability. Besides Fear, there are three abilities and one combo that apply Chill, plus two passives that apply Chill ( , ).
- Critical Hits apply
Bleeding directly from talent + sigil.
- Critical Hits against Chilled targets cause a
Bleeding and
Vulnerability.
explosion that Chills nearby targets, also applying
Skillbar
Skill Variants
- Weapons
Use Staff in place of Sword if you don't have SotO or haven't unlocked the account-wide Expanded Weapon Proficiency / Weaponmaster Training yet (via Sot0 story achievement or WvW vendor). Use Staff 5 to Fear, Staff 3 and Staff 2 to apply Chill, Poison, and Bleeding, and optionally Staff 4 to cleanse your conditions. Then either swap back to Scepter/Warhorn, or if weapon swap is on cooldown, enter Reaper Shroud. Don't stay in Staff any longer than necessary to cast its 2-5 skills, its autoattack is too weak.
- Utility skills
- : can replace for an alternate stun break
- : can replace when underwater, or if you need even more CC and can sacrifice your only stun break for it.
Template Code
Specializations
Variants
- for additional condition clear
- for additional condition clear
- for additional boon corrupt
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x6
x12
Equipment Variants
Stats
You can replace some Viper pieces with Trailblazer or
Ritualist for more survivability and/or Boon Duration if you need. Try to keep Bleeding duration at 100%, possibly using and together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit (talent + sigil), and increases Condition Damage as a percent of Precision (talent + utility buff).
Sigils
If you overcap Bleeding Duration beyond 100%, you can replace
with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison.Runes
Trapper Runes are preferred, but you can use any of the runes below until you can craft your Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively.
Consumables
Food and Utility buffs can give you about 3% condition duration each. Use those to get Bleeding Duration to the cap if needed, then prioritize Condition Damage and Precision.
Food
Utility
Usage
Standard Rotation
Open with Elite + Utilities:
- Elite: : Chill + Fear
- Utility: : Fear
- Utility: : Chill + Condition transfer
Weapon Swap to Scepter/Sword:
- Sword 5: + : Fear + Might
- Sword 4: + : Vulnerability + Chill
(If using Staff instead of Sword, start with Staff 5 -> Staff 3 -> Staff 2, then weapon swap.)
Weapon Swap to Scepter/Warhorn
- Warhorn 4: : Fear
- Scepter 3: : Torment
- Scepter 2: : Bleed
Enter Reaper Shroud
- Shroud 3: + : Stability + Fear
- Shroud 5: + : Ice Field + Whirl combo that applies massive amounts of Poison and Chill.
- Shroud 4: + + : autoattack in Reaper Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset.
Exit Reaper Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation.
Ratings
Comments
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