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Weaver - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on April 06, 2025 and is up to date for the February 11, 2025 patch.

Overview

A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.


Skill Bar

Sword/Dagger
Utility


Skill Variants

Healing

  • is a blast finisher, which may be useful in fractals as Might Might can run low if your group is running without a healer.
  • provides more group healing at the expense of personal healing.
  • will provide the most
    uptime in fights with very low pressure where you aren't pressing your heal skill.


Utility


Elite

  • could be more beneficial on very fast bosses (such as in fractals) if a second DPS uses the other FGS.
  • is a moderate DPS loss, but is much simpler to use.
    • Summon the elemental in and use the flip skill off cooldown.


Template Code

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Specializations


Trait Variants

  • You should bring if Fury Fury uptime is bad or you're fighting a non-defiant target.
  • can be swapped to for an alternative rotation.
  • might be worth taking in fractals as Weakness Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via , but you will still need to make up the rest.


Equipment

Optimised Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • is a tiny DPS loss
    • It would be optimal to use Dragon stats Dragon stats for the leg and back pieces. This is a very small DPS gain, but provides some extra vitality. Feel free to run full Berserker stats Berserker stats.
  • is a strong option for higher burst in content with very fast boss phases and longer split phases (such as fractals).


Equipment Variants

  • or slaying sigils if applicable.


Consumables

Food

  • or ascended versions

Utility

  • or slaying potions


Usage

Sword/Dagger Rotation

Start in

/

Starting in

/ and attuning to / just before starting the encounter or phase will mean you have active for your opening burst.

Autoattacks are omitted from the written rotation for ease of reading. During the Loop you should attempt to finish your autoattack chains, but during the Weave Self sections you don't need to worry about this.


Weave Self

Part 1

  1. to Fire/Air
  2. to Fire/Fire
  3. to Earth/Fire
  4. to Fire/Earth
  5. to Air/Fire during the cast of Earthquake
  6. Autoattack and to Air/Air again as soon as you are able
  7. Auto Attack until Fire Attunement is available


Part 2

  1. to Fire/Air
  2. to Fire/Fire
  3. to Air/Fire
  4. to Water/Air
  5. to Fire/Water
  6. to Fire/Fire


Loop

  1. Autoattack in Fire/Fire and use , and as they become available. Make sure to finish your auto chains.
  2. as soon as it's available and during the cast, to Air/Fire
  3. Autoattack until you can use to Air/Air
  4. Autoattack until Fire Attunement is available
  5. , and during the cast, to Fire/Air
  6. , to Fire/Fire


Video example (Bolt to the Heart)

Video example (Fresh Air)

Video example (Unravel rotation)


Sword/Warhorn rotation

Click to view Toggle

Start in

/

Autoattacks are generally omitted from the written rotation for ease of reading. During the Loop you should attempt to finish your autoattack chains, but during the Weave Self sections you don't need to worry about this.


Weave Self

Part 1

  1. and to Air/Air during the cast
  2. to Fire/Air
  3. to Fire/Fire
  4. to Earth/Fire
  5. to Fire/Earth
  6. to Air/Fire
  7. Autoattack and to Air/Air again as soon as you are able
  8. Auto Attack until Fire Attunement is available


Part 2

  1. to Fire/Air
  2. to Fire/Fire
  3. to Air/Fire
  4. to Water/Air
  5. to Fire/Water
  6. Autoattack until Fire Attunement is available
  7. to Fire/Fire
  8. to Air/Fire
  9. Autoattack and to Air/Air again as soon as you are able
  10. Auto Attack until Fire Attunement is available


Loop

  1. to Fire/Air
  2. to Fire/Fire
  3. to Air/Fire
  4. Auto Attack chain twice
  5. to Air/Air
  6. Auto Attack chain twice
  7. Repeat from step 1

Video example

Video example (Fresh Air)


General Tips

  • Repeat the Loop until is available again.
  • If you aren't fast enough to reach the part of the Weave Self burst before the buff runs out, just skip the water section entirely and proceed to the main loop.
  • Make sure to use enough that it isn't sitting at full ammo. You should only use it when in /, and should try to line it up with other damage modifiers, such or or the bonus power from (if using).
  • Use shortly after you swap to / to make sure as many of its ticks happen while you're in double fire as possible.
  • After the first use of (in either attunement), use off cooldown. Use instead if you know the target will die or phase within 20 seconds.
  • Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
  • In encounters you should always be looking for opportunities to reset your attunement back to / so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter / just before the target becomes vulnerable again so that you will benefit from .
  • Make sure that you have the boss selected before casting to avoid flying away to your death.


Breakbars

  • inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
  • is available as your 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
  • is available as your 4 skill.
  • is available as your Air/Earth 3 skill.
  • After a successful burst, you will have available for 10 seconds. Unfortunately, using it will remove the Perfect Weave buff, so you should try to avoid using unless it happens to be about to expire.


CC Rotation

As CC is generally a DPS loss, you typically only want to use those skills that are easily available during your rotation. However, there are some defiance bars where the boss cannot be damaged until they are broken. Thus you can do a full rotation of CC skills without worrying about lost DPS:

  1. if you're not already in it
  2. - you can cast this earlier if you happened to start in Air/Air
  3. - this is to prepare to start from the beginning of the loop in Air/Air once the bar is broken.

The entire loop deals ~750 defiance break (the tooltip for

is 100 lower than the correct value).


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • May 2023
Great burst and sustained damage more than make up for the fully melee requirement, squishiness and forced movement. Very strong in fractals and even stronger in raids.
5 stars
Screaming gave this build 5 stars • September 2018
High damage with good mobility and being actually fun to play (unlike Staff Weaver) makes this among the best choices for small hitbox bosses.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An extremely strong and versatile burst DPS build.

Comments

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