Reaper - Condi Dread Reaper
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Focused on: Condition damage
Designed for: Open World
Overview
A fun, frenetic, solo open world condition Reaper build with both strong condi burst and strong sustained condi damage. This is a Bleed build that can self-maintain 25x
Might, 25x
Vulnerability, duration-capped
Fury (30s), duration-capped
Quickness (30s), 50+ stacks of
Bleeding, plus a few stacks of
Poison and
Torment.
- Core mechanics
Fear applies
Quickness,
Fury, and
Chill. There are five abilities that apply Fear. Use them all on cooldown.
Chill applies
Bleeding and
Vulnerability. Besides Fear, there are three abilities, one whirl combo, and two passive traits that apply Chill ( , ).
- Critical Hits apply
Bleeding directly from the trait and , and Critical Hits against Chilled targets cause a explosion that
Chills and
Bleeds nearby targets.
- Gain
Might from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper's Shroud.
- Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are and . Omit those from the damage rotation if needed to reserve them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.
Skillbar
Sword/Sword is a strong AoE weapon combo that can burst multiple Bleed stacks onto a target faster than any other weapons. Sword 5 inflicts
Fear and grants
Might, Sword 4 inflicts
Vulnerability and
Chill, and the Sword 1 autoattack chain inflicts
Chill. All five sword attacks cleave and pierce, hitting up to five enemies at up to 900 range, giving a high chance to proc . Sword also heals with every attack, and has a double-leap that is one of the more fun movement skills in the game. Mainhand Sword loses some single target damage compared to Scepter, but gains more AoE burst potential, movement, and healing.
Scepter is strong for single-target Bleed application. Conditions applied by Scepter are empowered by the
Curses trait , and Scepter's autoattack chain applies Bleeding to a single target with all three attacks in the chain.
Offhand Sword and Warhorn are the only offhand weapons with a skill that inflicts Fear, and are the strongest offhand options for this build. Equip those and cycle their Fear skills on cooldown.
Skill Variants
Weapons
Sword requires Expanded Weapon Proficiency. If you haven't unlocked that yet, use Staff in place of Sword/Sword. Cast Staff 5 -> Staff 3 -> Staff 2 to apply Fear,
Chill,
Poison, and
Bleeding. Optionally cast Staff 4 to cleanse your conditions. Then immediately swap back to Scepter/Warhorn or enter Reaper's Shroud. Don't stay in Staff any longer than necessary to cast its 2-5 skills, since its autoattack is weak.
With Weaponmaster Training mainhand Pistol becomes an option. Besides Scepter, Pistol is the other mainhand weapon that inflicts heavy conditions. However, Pistol focuses on Torment and provides no inherent
Bleed or
Chill application, so Scepter is still stronger for this build. The main value of Pistol is that Pistol 3 provides an additional
Stun which is useful for breakbars. Pistol's autoattack also bounces between two enemies, providing slightly more cleave AoE than Scepter autoattack, but mainhand Sword is superior for AoE.
Utility skills
Chill (5 AoE pulses) and
Blind. Also, the Curses trait pairs well with this skill.
for additional - : can replace for an alternate stun break.
- : can replace for an alternate stun break.
- : can replace when underwater, or if you need even more CC and can sacrifice your only stun break for it.
Template Code
Build and Stat Calculations
Specializations
Variants
- for additional condition clear, which this build sometimes needs against heavy condition enemies.
- for additional boon corrupt.
- pairs well with .
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x6
x12
Equipment Variants
Stats
Replace some Viper pieces with
Trailblazer or
Ritualist stats for more survivability and/or Boon Duration if needed. Try to keep Bleeding duration at 100%, possibly using and together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff).
- WvW
This build also works well in a WvW Zerg due to the constant CC and strong condi burst, but with a few changes. In WvW zergs, the conditions you inflict are constantly being cleared, sent back, or converted to boons, so Expertise and condition duration are less valuable. Instead focus on Condition Damage and survivability:
- Replace all the Viper Armor and Trinkets with
Dire or
Trailblazer gear.
- Use . Full Dire armor and trinkets gives almost 30,000 health unbuffed, and over 2100 Condition Damage unbuffed.
- Keep the Viper weapons for a base ~20% Crit Chance, but replace with , , or .
- Switch two traits to and , for more condition clear and boon corrupt.
Sigils
If you overcap Bleeding Duration beyond 100%, you can replace
with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison.- (WvW)
- (WvW)
- (WvW)
Runes
are preferred, but any of the runes below can work until you can craft Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively.
- (WvW)
Relic
Chill and
Bleed.
is by far the strongest relic for this build, both in PvE and WvW. Nightmare's AoE Fear on a relatively short 30s cooldown helps maintain Quickness and Fury uptime, increases breakbar damage, and applies more
Consumables
Food and Utility buffs can give you about 3% condition duration each. Use those to get Bleeding Duration to the cap if needed, then prioritize Condition Damage and Precision.
Food
Utility
Usage
Standard Rotation
- Open with Elite + Utilities
- Scepter/Sword
- Sword 5:
Fear +
Might
-> : - Sword 4:
Vulnerability +
Chill
-> :
(If using Staff instead of Sword, start with Staff 5 -> Staff 3 -> Staff 2, then weapon swap.)
- Weapon Swap to Scepter/Warhorn
- Enter Reaper's Shroud
- Shroud 3:
Stability +
Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
-> : - Shroud 5 + 4: Ice Field + Whirl Finisher that applies massive amounts of
Poison and
Chill.
-> : - Shroud 1: -> -> : autoattack in Reaper's Shroud for a few seconds for Crits to cause a explosion and to allow Fear cooldowns to reset.
- Exit Reaper's Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation.
Ratings
Comments
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