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Reaper - Condi Dread Reaper

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Open World

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 11, 2025.


Overview

A fun, frenetic, solo open world condition Reaper build with both strong condi burst and strong sustained condi damage. This is primarily a Bleed Bleed build, leveraging interactions between the traits Dread, Shivers of Dread, and Deathly Chill to stack Bleeding, Chill, and multiple boons.

It can self-maintain 25x Might Might, 25x Vulnerability Vulnerability, duration-capped Fury Fury (30s), duration-capped Quickness Quickness (30s), 50+ stacks of Bleeding Bleeding, plus a few stacks of Poison Poison and Torment Torment. It puts out constant AoE CC since its damage rotation depends on casting all Fear Fear skills on cooldown. It can also be used in WvW zergs with a few gear changes, explained in the Equipment section.

The main downside is it provides few boons to allies and is purely a solo build. Some conditions it inflicts like Fear Fear, Chill Chill, Blind Blind, along with corrupting enemy boons and cleansing allies' conditions, are useful to allies though.


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Build and Stat Calculations

Skillbar

Scepter/Warhorn
Sword/Sword
Utility


Weapon Variants

Scepter/Warhorn is a strong single target weapon set. Conditions applied by Scepter are empowered by the Curses Curses trait Lingering Curse, and Scepter's autoattack chain applies Bleeding Bleeding to a single target with all three attacks in the chain. Warhorn is taken for Fear Fear on Warhorn 4.

On the second weapon set, we recommend double Swords. Sword/Sword is a strong AoE weapon combo that can quickly burst multiple Bleed Bleed stacks onto targets. Sword 5 inflicts Fear Fear and grants Might Might. Sword 4 inflicts Vulnerability Vulnerability and Chill Chill. Sword 1 autoattack chain inflicts Chill Chill. All five sword attacks cleave and pierce, hitting up to five enemies, giving a high chance to proc Chilling Nova.

Usage of mainhand and offhand sword requires Expanded Weapon Proficiency with Secrets of the Obscure. Other weapon alternatives include:

Staff

Staff provides burst damage from range, and is the only other weapon besides offhand Warhorn and offhand Sword with a Fear Fear skill (Staff 5), but deals very low sustained damage.

Pistol/Sword

With Weaponmaster Training mainhand Pistol is an option. Besides Scepter, Pistol is the other mainhand weapon that inflicts heavy conditions. However, Pistol focuses on Torment Torment and provides no inherent Bleed Bleed or Chill Chill application, so Scepter is still stronger for single target in this build. The main value of Pistol is that Pistol 3 Vile Blast provides an additional Stun Stun which is useful for breakbars. Pistol's autoattack Vicious Shot also bounces between two enemies, providing slightly more cleave AoE than Scepter autoattack, but mainhand Sword is superior for AoE.


Skill Variants

Healing skills

We default to "Your Soul Is Mine!" because of its very low 16s cooldown, but you can use any healing skill with this build. You could also consider:

  • Consume Conditions - more healing and cleanses all conditions, but doesn't generate life force.
Utility skills

We default to:

  • "Suffer!" - Chills and transfers conditions.
  • Spectral Ring - Fears. Mandatory, do not replace.
  • Well of Power - Breaks stun and converts your and allies' conditions into boons.

Other useful skills to consider:

  • Well of Darkness - additional Chill Chill (5 AoE pulses) and Blind Blind. the Curses trait Chilling Darkness pairs well with this skill.
  • Spectral Armor - alternate stun break.
  • Spectral Walk - alternate stun break.
  • Spectral Grasp - Replaces Spectral Ring when underwater. Use on land if you need even more CC.
Elite skills


Specializations


Variants

  • Plague Sending for additional condition clear, which this build sometimes needs against heavy condition enemies.
  • Path of Corruption for additional boon corrupt.
  • Chilling Darkness pairs well with Well of Darkness.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Sword
Viper
Sigil
Rune
x6
Infusion
x6
Infusion
x12
Relic


Equipment Variants

Stats

For more survivability and/or boon duration, replace some Viper Viper pieces with Trailblazer Trailblazer or Ritualist stats Ritualist stats. Try to keep Bleeding duration at 100%, possibly using Rune of Krait and Sigil of Superior Sigil of Agony together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff).

WvW

This build also works well in a WvW Zerg due to the constant CC and strong condi burst, but with a few changes. In WvW zergs, the conditions you inflict are constantly being cleared, sent back, or converted to boons, so Expertise and condition duration are less valuable. Instead focus on Condition Damage and survivability:

  1. Replace all the Viper Armor and Trinkets with Dire Dire or Trailblazer Trailblazer gear.
  2. Use Rune of Necromancer. With full Dire armor and trinkets this gives almost 30,000 health unbuffed, and over 2100 Condition Damage unbuffed.
  3. Keep the Viper weapons for a base ~20% Crit Chance, but replace Sigil of Superior Sigil of Agony with Sigil of Superior Sigil of Bursting, Sigil of Superior Sigil of Doom, or Sigil of Superior Sigil of Torment.
  4. Switch two traits to Plague Sending and Path of Corruption, for more condition clear and boon corrupt.
Sigils

If you overcap Bleeding Duration beyond 100%, you can replace Sigil of Superior Sigil of Agony with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison.

  • Sigil of Superior Sigil of Malice
  • Sigil of Superior Sigil of Bursting (WvW)
  • Sigil of Superior Sigil of Torment (WvW)
  • Sigil of Superior Sigil of Doom (WvW)
Runes

Rune of Trapper are preferred, but any of the runes below can work until you can craft Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively.

  • Rune of Berserker
  • Rune of Necromancer (WvW)
  • Rune of Renegade
  • Rune of Sunless
  • Rune of Krait
Relic
  • Relic of the Nightmare is by far the strongest relic for this build, both in PvE and WvW. Nightmare's AoE Fear on a relatively short 30s cooldown helps maintain Quickness and Fury uptime, increases "Chilled to the Bone!" breakbar damage, and applies more Chill Chill and Bleed Bleed.


Consumables

Use whatever food is needed to get Bleeding Duration to the 100% cap if needed, then prioritize Condition Damage and Precision.

Food

Utility


Usage

Core mechanics

  1. Fear Fear applies Quickness Quickness, Fury Fury, and Chill Chill. There are five abilities that apply Fear. Use them all on cooldown.
  2. Chill Chill applies Bleeding Bleeding and Vulnerability Vulnerability. Besides Fear, there are three abilities, one whirl combo, and two passive traits that apply Chill (Chill of Death, Chilling Nova).
  3. Critical Hits apply Bleeding Bleeding directly from the trait Barbed Precision and Sigil of Superior Sigil of Earth, and Critical Hits against Chilled targets cause a Chilling Nova explosion that Chill Chills and Bleed Bleeds nearby targets.
  4. Gain Might Might from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper's Shroud.
  5. Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are "Chilled to the Bone!" and Executioner's Scythe. Omit those from the damage rotation if needed to reserve them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.

Standard Rotation

Open with Elite + Utilities
  1. Elite: "Chilled to the Bone!": Chill Chill + Fear Fear
  2. Utility: Spectral Ring: Fear Fear + Condition cleanse
  3. Utility: "Suffer!": Chill Chill + Condition transfer
Scepter/Sword
  1. Sword 5: Devouring Visage -> Consume: Fear Fear + Might Might
  2. Sword 4: Hungering Maelstrom -> Gormandize: Vulnerability Vulnerability + Chill Chill

(If using Staff instead of dual Swords, cast Staff 5 (Fear Fear) -> Staff 3 (Chill Chill + Poison Poison) -> Staff 2 (Bleed Bleed), optionally Staff 4 to clear your conditions, then weapon swap.)

Weapon Swap to Scepter/Warhorn
  1. Warhorn 4: Wail of Doom: Fear Fear
  2. Scepter 3: Devouring Darkness: Torment Torment
  3. Scepter 2: Grasping Dead: Bleed Bleed
Enter Reaper's Shroud
  1. Shroud 3: Infusing Terror -> Terrify: Stability Stability + Fear Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
  2. Shroud 5 + 4: Executioner's Scythe -> Soul Spiral: Ice Field + Whirl Finisher that applies massive amounts of Poison Poison and Chill Chill.
  3. Shroud 1: Life Rend -> Life Slash -> Life Reap: autoattack in Reaper's Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset.
Exit Reaper's Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation.


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