Tempest - Frontline Aurashare
The community gave this build a rating, making it top-tier: Great
Focused on: Control, Support, Healing and Condition cleanse
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on February 18, 2022 and is up to date for the October 8, 2024 patch.
Overview
Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.
Template Code
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Skill Bar
Dagger/Focus
Dagger/Focus
Utility
Skill Variants
Utility
- You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
- Fire Aura additional access to
- for a stunbreak and AOE superspeed.
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Dagger
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Consumables
- feast option with additional concentration
Variants
Sigils
- Swap for:
Runes
- a modest healing increase at a significant loss of conditions cleansed.
Usage
Settings
- Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are useful for seeing low allies.
- Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
General
- Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.
- The following rotation allows for us to continuously cleanse incoming conditions by using a combination of and . We get the majority of our auras to share from and .
- Overloading every attunement you enter (besides fire) will give your
- Do not ever . This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.
enough time to recharge. You want to bounce in and out of as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
Rotation
- Start the fight in
- ->
- Use skills 2 through 5 as needed until-
- Use skills 2 through 5 as needed until-
- If available
- ->
- Use skills 2,4 and 5 until-
- Continue repeating from step 6.
- If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.
Shouts
- Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with
- allows you to heal yourself and allies for a large amount on demand.
- is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.
- Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.
.
Counters and Weaknesses
- Heavily reliant on group support for stability
Ratings
Can fill the cleanse slot of a Scrapper, but falls a bit short in the parameters relevant for public level play. Compared directly, aura utility is used much less than the stealth a Scrapper brings.
Great construction can be used as a scraper replacement when not available
Comments
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