Mirage - Chaotic Condition Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Mobility and Sustain
Designed for: WvW Roaming
Difficulty:
TBD
This build was last updated on February 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
A WvW Roaming Mirage build focusing on condition pressure, mobility, and survival.
Skill Bar
Staff
Axe/Pistol
Utility
Skill Bar Variants
Utility For the optional slot:
- - very versatile skill with target break, mobility, and extra damage from the ambush attacks.
- - adds stealth to the build and has a nice passive.
- - if you're having trouble dealing with incoming conditions.
- - more shatter spam and the passive has some nice synergy with the build.
Template Code
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Specializations
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Amulet
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Axe
Trailblazer
Trailblazer
Pistol
Trailblazer
Trailblazer
Sigil
Sigil
Staff
Trailblazer
Trailblazer
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Note: Trailblazer can be rather expensive to get, Dire gear is much easier to collect and should do the trick until you finish your Trailblazer set.
Equipment Variants
Sigils
Staff
- over - if you can afford to give up some condition removal for a stacking damage buff.
Runes
- - a cheaper and well-rounded alternative.
- - while the Power on it is kind of wasted, it does have a really useful 6th bonus and relevant secondary stats.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal:
- Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)
Note: the budget options are perfectly fine, not going for the optimal consumables won't really make too much of a difference.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants Superspeed and Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while CC'd.
General
- Besides cleansing conditions while at the same time pressuring your opponent with them, Resistance or stealing Vigor for synergy. is also useful for boon removal/stacking in general, for example getting rid of their
- Staff is your defensive set used for ranged poking, mobility, and sustained damage while Axe/Pistol is there for burst damage.
Sustain
- Staff is your primary defensive weapon.
- Protection to the caster and AoE Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd. may not look that amazing at first glance, but it's an instant cast skill which applies
- Aegis while inflicting several conditions that can mitigate damage like Weakness or Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Dazes enemies, making it a reliable AoE interrupt. is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
- If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- The build has rather poor access to condition cleansing by default, limited only to and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use
- Make sure that you don't have an enemy targeted when doing this!
for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
Damage
- The build heavily relies on keeping pressure up constantly by spawning clones through and making them unload ambush attacks via .
- Vulnerability on your target, which is useful for setting up burst. After the attack they'll turn into cones, potentially fueling shatters. summons 2 Phantasms, each periodically stacking
Example of an Axe/Pistol burst combo:
- , dodge in the middle of it
Ratings
This build is arguably just bad. It loses to everything in a 1v1, why does it even still have a score this high. It cannot even be saved by Cele now cause Cele is nerfed on WvW (even with Cele it was worse than its main contenders). Loses to non-brainless Eles (magnetic aura), loses to Harb, loses to Ranger (any), loses to Guard (pretty much any), loses to Renegade, loses to Thief (obviously but thief just counters mesmer in general). Just play power
Mirage getting its second dodge back helped this build a lot. The clone/alacrity spam with Deceptive Evasion and Infinite Horizon makes for quite a strong build. Condi cleanse is on the lower end but I think it's manageable, and if you're struggling there are several modifications that could be made to remedy that.
Since this is a Mirage build, it has since been inhibited by the reduced endurance which on one hand reduces its defense a fair bit but in my opinion even more important slows down its offensive capabilities in both clone generation and the alms given by the ambush skills. Overall it still is a rather unpleasant enemy, especially when not prepared for the plethora of conditions and, contrary to the usual power mirage, can continue to pressure for longer due to kiting.
The build provides incredible condition pressure, very good mobility, damage sustain and disengage ability on par with soulbeast. The nerf to mirage dodge, and previous nerfs to illusionary ambush and axe skills hurt this build a bit but still this is top tier, and very hard to defeat in 1v1 and smallscale encounters. Utilizing Infinite Horizons trait is essential for success. I prefer using Signet of Domination instead of Illusionary Ambush as extra condition damage and a 3 second stun option might suit better to some playstyles. The discussion is around using scepter instead of axe, and using Tormenting runes instead of Travellers.
The standard condi mirage. A terrific build with high mobility, damage and utility. Can out sustain most of other roaming classes/builds. Only counter is other heavy based condi specs, which is why you should always run a Sigil of Cleansing on your staff. Works brilliantly well with Rune of Tormenting.
Comments
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