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Dragonhunter - Power DH

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 19, 2022 and is up to date for the October 8, 2024 patch.


Overview

A build designed for massive AoE DPS, with great access to Vulnerability Vulnerability, spike damage and utility.

Skill Bar

Staff
Scepter/Torch
Utility

Skill Variants

  • Litany of Wrath - better sustain during spikes at the loss of a strong defensive tool
  • "Stand Your Ground!" - access to self and group Stability Stability Stability
  • Wall of Reflection

Template Code

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Specializations

Variants

  • Virtues is competitive over Dragonhunter when playing at maximum range where your traps are not getting high value.

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6


Equipment Variants

  • Use 24px Berserker's if you find you need more offensive stats.
  • And Valkyrie Valkyrie to manipulate crit chance.
  • Sigil of Superior Sigil of Bloodlust stacking sigil option
  • Sigil of Superior Sigil of Impact offensive sigil options
  • Rune of Superior Rune of Durability best defensive option against power damage.
  • Rune of Superior Rune of Antitoxin best defensive rune against condition pressure.
  • Rune of Superior Rune of the Scrapper strong hybrid defensive offensive option.

Usage

General

  • Output constant sustained damage using Symbols, Sword of Justice other weapon skills like Holy Strike. You want to use these skills as they come off cooldown and constantly be swapping between weapons to maximize damage output. Cleansing Flame will be used during melee and Zealot's Fire (from Zealot's Flame) for single target busrt.
  • Use Procession of Blades and Test of Faith whenever the enemy group is pushing towards you or you believe they will hit the enemy to their fullest extent in melee range.
    • Try not to predict the enemy group- the best use of these traps is during your own group spikes and just dropping them when you need them.
  • Wings of Resolve is an incredibly powerful mobility tool and can be used offensively and defensively- make sure you use this first before other defensive cooldowns to avoid damage.
  • Shield of Courage will only block attacks from the front, meaning you need to face your enemies for this skill to be effective.
  • Spear of Justice will pull target(s) towards you at a long range. Use this on enemy Necromancers and other high value targets to secure kills, or to interrupt enemy Winds if you see them coming.
  • Renewed Focus Is an extremely powerful form of Invulnerability you can use to escape from enemy spike damage or Winds/Wells.
    • Because Renewed Focus resets your virtues, you should use them first as your defensive cooldowns, and if you have not used them you can activate all virtues during the channel time of RF.


Core Guard Variant

  • "Stand Your Ground!" is not only an excellent stunbreak, but if used after your Firebrand Support's Stability Stability expires can lengthen Stability uptime for your entire group to prevent crowd control in the first place.
  • Use Virtue of Justice whenever you are spiking damage- whether this is symbols or swords of justice (preferably both) to gain offensive boons and bonus damage from Inspiring Virtue.
  • Virtue of Resolve is your only condition cleanse, and should be used sparingly.
  • Virtue of Courage is an incredibly powerful group stunbreak when traited with Indomitable Courage and another way to extend stability uptime for your entire group if needed.

Videos


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