Necromancer - Core Signet Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: WvW Roaming
Difficulty:
TBD
This build was last updated on February 20, 2022 and is up to date for the October 8, 2024 patch.
Overview
Necromancer WvW roaming build focusing on burst damage, fear, condition cleanse, carapace, and signet uptime to win by attrition.
Skill Bar
Dagger/Warhorn
Staff
Utility
Skill Bar Variants
Utility
- instead of - trades a stun break/condition transfer with very low CD for another source of condition management that also enhances not only the build's mobility, but also its Life Force management.
Template Code
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Specializations
Variants
- better resource management, longer CCs.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Cavalier
Cavalier
Accessory
Cavalier
Cavalier
Accessory
Cavalier
Cavalier
Amulet
Marauder
Marauder
Ring
Cavalier
Cavalier
Ring
Cavalier
Cavalier
Dagger
Marauder
Marauder
Warhorn
Marauder
Marauder
Sigil
Sigil
Staff
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Runes
- - If you need mobility more than the extra cleanse and carapace.
Consumables
- Food:
- Utility:
Usage
General
- All of your Signets are active while in Shroud and are off cooldown by the time you leave it due to so be sure to use them before you enter Shroud.
- Your life force gain consists of your Marks, and , you can use before entering Shroud too to make it even more durable and heal back all the life force.
- Your Sigils allow you to steal lots of boons when interrupting enemies with or .
- Try to proc before you go into Shroud or do a long cast.
Damage
- Your main damage source will be spamming .
- Your burst will consist of using Fear to do damage spikes because of . in combination with
Sustain
- The main point of the build is the passive sustain, your Signets work while in Shroud, allowing you to heal back both health, and life force passively while in Shroud. You want to sit in shroud while you heal back all your health with and to then gain back all your life force while out of shroud which helps with massively, this allows you to go back and forth between health bars while replenishing them.
- This build should be almost invulnerable to general condition builds due to the massive amount of cleanses it has with , , and in combination with .
- The build utilises Carapace from Death Magic to get a ridiculous amount of toughness for free, you gain Carapace for example whenever you cleanse a condition with , which utilizes the condition clear listed above perfectly to gain more general damage reduction too making this build extremely durable.
- can act as a secondary heal skill.
Ratings
Strong duelist, absolute unit and extremely tanky against all forms of pressure, but plagued by the usual necro problems. If any enemy wants to run away, they will, you can't really stop them or chase them (aside from a few conditions that could help) and if you get into trouble there's no escape for you either. Slow attacks easily get blinded, and it gets ragdolled around by CC.
since 7 july 2020 update signet of suffering and dread are on different position and now visually apear that signet of suffering is changed with awaken the paint witch is wrong.
Dodged all the PvP nerfs so i don't see it getting nerfed anytime soon for WvW, lacks mobility but can win/stave off any 1v1.
Comments
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