Weaver - Power DPS
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.
Skill Bar
Sword/Dagger
Utility
Skill Variants
- Healing Skills
- Might can run low if your group is running without a healer. is a blast finisher, which may be useful in fractals as
- provides more group healing at the expense of personal healing.
- will provide the most uptime in fights with very low pressure where you aren't pressing your heal skill.
- Utility Skills
- for large hitbox bosses, where you know you will be able to pick up the second conjure.
- can replace or in very fast fractal groups.
Template Code
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Specializations
Specialization Variants
- in fractals or Keep Construct where you can consistently break defiance bars.
- can be swapped to for an alternative rotation.
- Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via , but you will still need to make up the rest through extra agony resistance. might be worth taking in fractals as
Equipment
Head
Berserker
Berserker
Shoulders
Assassin
Assassin
Chest
Berserker
Berserker
Hands
Assassin
Assassin
Legs
Berserker
Berserker
Feet
Assassin
Assassin
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- or slaying sigils if applicable.
Consumables
Food
Utility
- or slaying potions
Usage
Bolt to the Heart Rotation
Start in
/Starting in
/ and attuning to / just before starting the encounter or phase will mean you have active for your opening burst.- (vs. large hitboxes)
- (vs. small hitboxes)
- Drop Fiery Greatsword
- Auto Attack chain twice
- Auto Attack chain twice
- Auto Attack chain once
- Pick up the second Fiery Greatsword
- Drop Fiery Greatsword
- Auto Attack chain once
- Repeat from step 1
General Tips
- If running , swap to water attunement at step 17 and use before instantly attuning twice to and continuing the rotation from step 20.
- Make sure to use enough that it isn't sitting at full ammo. You should only use it when in / , and should try to line it up with other damage modifiers, such or or the bonus power from .
- Use shortly after you swap to / to make sure as many of its ticks happen while you're in double fire as possible.
- After the first use of (in either attunement), use off cooldown. Use instead if you know the target will die or phase within 20 seconds.
- Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
- In encounters you should always be looking for opportunities to reset your attunement back to / so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter / just before the target becomes vulnerable again so that you will benefit from .
- Make sure that you have the boss selected before casting
- This is also relevant for , and also to a lesser extent.
to avoid flying away to your death.
Breakbars
- inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
- is available as your 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
- is available as your 4 skill.
- is available as your Air/Earth 3 skill.
Ratings
Great burst and sustained damage more than make up for the fully melee requirement, squishiness and forced movement. Very strong in fractals and even stronger in raids.
High damage with good mobility and being actually fun to play (unlike Staff Weaver) makes this among the best choices for small hitbox bosses.
An extremely strong and versatile burst DPS build.
Comments
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