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Weaver - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.

Overview

A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.

Skill Bar

Sword/Dagger
Utility

Skill Variants

Healing Skills
  • Arcane Brilliance is a blast finisher, which may be useful in fractals as Might Might can run low if your group is running without a healer.
  • Aquatic Stance provides more group healing at the expense of personal healing.
  • Signet of Restoration will provide the most Rune of The Scholar uptime in fights with very low pressure where you aren't pressing your heal skill.
Utility Skills
  • Conjure Lightning Hammer for large hitbox bosses, where you know you will be able to pick up the second conjure.
  • Unravel can replace Primordial Stance or Arcane Blast in very fast fractal groups.

Template Code

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Specializations

Specialization Variants

  • Stormsoul in fractals or Keep Construct where you can consistently break defiance bars.
  • Bolt to the Heart can be swapped to Fresh Air for an alternative rotation.
  • Master's Fortitude might be worth taking in fractals as Weakness Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via Elements of Rage, but you will still need to make up the rest through extra agony resistance.

Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18

Equipment Variants

  • Sigil of Superior Sigil of the Night or slaying sigils if applicable.

Consumables

Food

Utility

  • or slaying potions

Usage

Bolt to the Heart Rotation

Start in Air Attunement/Air Attunement

Starting in Air Attunement/Fire Attunement and attuning to Air Attunement/Air Attunement just before starting the encounter or phase will mean you have Elements of Rage active for your opening burst.

  1. Lightning Storm (vs. large hitboxes)
  2. Quantum Strike
  3. Fire Attunement
  4. Flame Uprising
  5. Ride the Lightning
  6. Pyro Vortex
  7. Firestorm (Glyph of Storms) (vs. small hitboxes)
  8. Conjure Fiery Greatsword
  9. Fire Attunement
  10. Fiery Rush
  11. Firestorm
  12. Drop Fiery Greatsword
  13. Fire Grab
  14. Cauterizing Strike
  15. Ring of Fire (elementalist)
  16. Flame Uprising
  17. Air Attunement
  18. Auto Attack chain twice
  19. Air Attunement
  20. Auto Attack chain twice
  21. Quantum Strike
  22. Fire Attunement
  23. Flame Uprising
  24. Ride the Lightning
  25. Pyro Vortex
  26. Auto Attack chain once
  27. Pick up the second Fiery Greatsword
  28. Fire Attunement
  29. Fiery Rush
  30. Firestorm
  31. Drop Fiery Greatsword
  32. Ring of Fire (elementalist)
  33. Cauterizing Strike
  34. Flame Uprising
  35. Air Attunement
  36. Auto Attack chain once
  37. Fire Grab
  38. Repeat from step 1
Bolt to the Heart rotation example
Fresh Air rotation example

General Tips

  • If running Fresh Air, swap to water attunement at step 17 and use Twin Strike before instantly attuning twice to Air Attunement and continuing the rotation from step 20.
  • Make sure to use Arcane Blast enough that it isn't sitting at full ammo. You should only use it when in Fire Attunement/Air Attunement, and should try to line it up with other damage modifiers, such or Fresh Air or the bonus power from Conjure Fiery Greatsword.
  • Use Primordial Stance shortly after you swap to Fire Attunement/Air Attunement to make sure as many of its ticks happen while you're in double fire as possible.
  • After the first use of Glyph of Storms (in either attunement), use Firestorm (Glyph of Storms) off cooldown. Use Lightning Storm instead if you know the target will die or phase within 20 seconds.
  • Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
  • In encounters you should always be looking for opportunities to reset your attunement back to Air Attunement/Air Attunement so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter Air Attunement/Air Attunement just before the target becomes vulnerable again so that you will benefit from Elements of Rage.
  • Make sure that you have the boss selected before casting Ride the Lightning to avoid flying away to your death.
    • This is also relevant for Fiery Rush, and also Flame Uprising to a lesser extent.

Breakbars

  • Polaric Leap inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
  • Updraft is available as your Air Attunement 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
  • Earthquake is available as your Earth Attunement 4 skill.
  • Gale Strike is available as your Air/Earth 3 skill.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • May 2023
Great burst and sustained damage more than make up for the fully melee requirement, squishiness and forced movement. Very strong in fractals and even stronger in raids.
5 stars
Screaming gave this build 5 stars • September 2018
High damage with good mobility and being actually fun to play (unlike Staff Weaver) makes this among the best choices for small hitbox bosses.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An extremely strong and versatile burst DPS build.

Comments

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