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Reaper - Rise

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on February 23, 2022 and is up to date for the October 8, 2024 patch.

Overview

A durable build with excellent boon corruption, damage and minions.


Skillbar

Axe/Focus
Dagger/Dagger
Utility


Weapon Variants

  • Greatsword is a good option for the utility of Nightfall and Grasping Darkness


Utility Variants

  • "Nothing Can Save You!" more boon removal, but less damage than the standard options


Traits

Variants

  • Blood Bond if not using daggers

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • Use "Rise!" during melee engages, crosses or to stop an enemy push.
  • Well of Suffering and Well of Corruption are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly Winds of Disenchantment and your team pressure.
    • Using your wells at the same time as the other Necromancers in your group dramatically increases their value
  • Save Lich Form until Winds of Disenchantment and other projectile block is used up.
    • Don't be afraid to drop form early if your auto attacks are being blocked.
    • Make sure to use Summon Madness while in lich form to activate Death Nova

Weapons

  • Try to combo Spinal Shivers into Ghastly Claws when you see a vulnerable target
  • Use Unholy Feast as frequently as possible when enemies are in range
  • Dagger autoattacks are melee range, avoid getting stuck in dagger at range

Shroud

  • Reaper's Shroud can be used for high burst damage in melee and for access to mobility and extra defense
  • Don't spend too long in shroud, your weapon skills are stronger than autoattacks
    • Soul Spiral is high burst AoE damage
    • Death's Charge is useful for mobility, be aware that it will aim towards your target so make sure to detarget to use it defensively
    • Infusing Terror is an instant cast that should be used whenever entering shroud
      • Make sure to trigger the flip skill Terrify before the 6 second duration ends


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • February 2022
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"

Comments

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