Firebrand - Support Firebrand
This build was last updated on February 23, 2022 and is up to date for the October 8, 2024 patch.
Overview
A support Firebrand build for WvW. Provides a large amount of Stability, powerful healing, cleansing and boon support.
Skill Bar
Staff
Mace/Shield
Utility
Weapon Variants
- Axe provides excellent CC but at a short range
- Recommended for smaller numbers
Skill Variants
- swap if condition clear is needed or the rez is unneeded.
Template Code
[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- Quickness is already covered can be useful for lower cooldown, especially if
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Healing infusions are also a viable choice
Sigils
- Stability uptime for higher
Runes
- better healing but less boons, boon uptime and survivability
Consumables
-
- personal food option
Usage
Settings
- Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on "Thick party health bars"
- "Thick squad health bars" can be used too as a matter of personal preference, but is not recommended for large numbers
- Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Overall Skill Priorities
High
- Apply Stability for allies
- Stunbreak caught allies
- Resurrect downed allies with
Moderate
- Condition clear Immobilize from allies
- CC enemy players in allied spikes
- Heal allied players
- Apply primary boons to allied players
Low
- Apply cover boons to allied players
Specific Priorities
Stability skills by priority
Condition clear skills by priority
- (if applicable)
- + Chapter 4 Stalwart Stand (Only outside of )
- (to proc
- Epilogue Eternal Oasis
- Chapter 2 Radiant Recovery
- into (Blast finisher)
CC skills by priority
- (if applicable)
- Chapter 3 Heated Rebuke
- Chapter 2 Daring Challenge
Heal skills by priority
- (if you have time to finish cast)
- (only if the knockback isn’t disruptive)
- Dodge ( )
- Aegis
- Regeneration
Primary boon skills by priority
- Might -
- Quickness + Aegis -
- Protection + Aegis -
- Protection + Aegis -
Cover boon skills by priority
- Chapter 3 Azure Sun - Vigor + Regeneration
- Swiftness -
- Fury (if applicable) -
- Regeneration -
Detailed Explanations
Applying Stability for allies
- Apply Stability before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stunbreaking caught allies
- is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
- Allies are most likely to be CCed at the same times they need Stability or while they are the focus target.
- Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
- Give them additional support after stunbreaking as needed
- Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
- Give yourself quickness with before beginning the cast
- Cover the cast with Stability ( or only - the others are too slow)
- Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
- If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.
Condition clear Immobilized allies
- Allies are very likely to get Immobilize at the same times they need Stability
- If allies are not in a and close by, prioritize resistance from Chapter 4 Stalwart Stand
- If allies are too far for Chapter 4 Stalwart Stand or in a , use F2 and related skills
CC enemy players in allied spikes
- Try to CC enemy players when:
- Your group calls a spike
- Wells - +
- Shades -
- Traps - +
- On top of enemy group downed players
- Enemy groups move defensively while your group is pushing
- Your group calls a spike
Heal allied players
- Be careful when healing others, and are powerful heals but can easily leave you out of position if misused
- Give yourself quickness with before casting
Apply primary boons to allied players
- Defensive boons like Protection or Aegis should be prioritized when your group is on the defensive
- Offensive boons like Might and Quickness should be prioritized when your group is on the offensive
- Especially as your group spikes, try to always use a charge of
Apply cover boons to allied players
- Cover boons are low value boons applied to soak strips instead of critical boons like Stability
- While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
- This means that cover boons should be applied after primary boons when possible
Ratings
One Firebrand per party is still mandatory due to the immense amount of defensive boons it brings in addition to tons of other utility. Stability, protection, aegis, resistance, swiftness, might stacking, CC's, ranged revive, group stunbreaks, minor healing and supplemental condition cleansing. It is an extremely effective build.
This is still the most important support in the game, since there is so much cc in the game. No other build has the ability to negate this much other than firebrand, even after the rework.
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