Harbinger - Condi DPS
Overview
A condition DPS build for Harbinger.
Skill Bar
Pistol/Dagger
Scepter/Dagger
Utility
- can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
- can be replaced by if the minion might die, or there are long periods where there's nothing to hit for life force.
Template Code
[&DQgnNjI1QD/nGuca7BrsGoAAgABwAXABkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Scepter
Viper
Viper
Sigil
Rune
x6
x6
Infusion
x14
x14
Infusion
x4
x4
Tormenting Rune Variant
is very close DPS-wise to and offers a great amount of sustain through the 6th bonus. On the downside, it will lose damage on bosses with high movement uptime.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Scepter
Viper
Viper
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
Food:
- or ascended versions
Utility:
Ratings
Strong ranged damage and a decent amount of CC. Elixirs add a little bit of self-buffing and the majority of damage can be performed at range, which makes it relatively good at handling mechanics. If needed it can also bring some of necro's excellent utility skills.
better with tourment cause more damage minion is not usefull
Comments
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